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Quick, describe your high-level (10th+) game.
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<blockquote data-quote="Schmoe" data-source="post: 1392605" data-attributes="member: 913"><p>The party I DM is 12-13th level, without any single-classed casters. They have:</p><p></p><p>Grig Rogue/Sorcerer</p><p>Human Ranger/Druid</p><p>Elf Bard/Sorcerer/Rogue/Cleric/Virtuouso</p><p>Human Fighter/Cleric/Windslayer</p><p>Human Bard/Paladin</p><p>Half-Fiend Fighter/Barbarian</p><p>Dwarf Monk</p><p></p><p>The virtuouso handles the diplomacy, and everyone else handles the beatdown. The grig is the closest thing to an arcanist, and he just gained 4th level spells. They do quite well in combat, despite lack of a real cleric or arcanist.</p><p></p><p>They are on a quest to reunite 4 divine tokens of power into a legendary artifact, in order to reshape the boundary between the world and the Void. They have just completed a two month journey across the desolate ruins of a shattered country. The campaign began in the relatively mundane safety of the civilized regions, but as they have moved further abroad they have found that fantastic realms lie beyond normal ken - most of them deadly. </p><p></p><p>The group is currently assaulting a tower ruled by a diabolist and populated by demons. It is believed that the diabolist is in possession of one or more of the tokens of power, but he has locked himself away and has not been heard from for several weeks.</p><p></p><p>Since the party has ventured on their epic journey, the campaign has had a heavier focus on combat than intrigue and diplomacy, but that should eventually change once the group has recovered the tokens and made it back to civilization <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Schmoe, post: 1392605, member: 913"] The party I DM is 12-13th level, without any single-classed casters. They have: Grig Rogue/Sorcerer Human Ranger/Druid Elf Bard/Sorcerer/Rogue/Cleric/Virtuouso Human Fighter/Cleric/Windslayer Human Bard/Paladin Half-Fiend Fighter/Barbarian Dwarf Monk The virtuouso handles the diplomacy, and everyone else handles the beatdown. The grig is the closest thing to an arcanist, and he just gained 4th level spells. They do quite well in combat, despite lack of a real cleric or arcanist. They are on a quest to reunite 4 divine tokens of power into a legendary artifact, in order to reshape the boundary between the world and the Void. They have just completed a two month journey across the desolate ruins of a shattered country. The campaign began in the relatively mundane safety of the civilized regions, but as they have moved further abroad they have found that fantastic realms lie beyond normal ken - most of them deadly. The group is currently assaulting a tower ruled by a diabolist and populated by demons. It is believed that the diabolist is in possession of one or more of the tokens of power, but he has locked himself away and has not been heard from for several weeks. Since the party has ventured on their epic journey, the campaign has had a heavier focus on combat than intrigue and diplomacy, but that should eventually change once the group has recovered the tokens and made it back to civilization :) [/QUOTE]
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Quick, describe your high-level (10th+) game.
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