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Quick, describe your high-level (10th+) game.
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<blockquote data-quote="kigmatzomat" data-source="post: 1394494" data-attributes="member: 9254"><p>Party is 6 15th level PCs and a couple of NPCs(15th ECL paladin, 13th ECL awakened dog/fighter/rogue cohort) played since 1st level. Game is set in an "alternate timeline" Dragonlance (i.e. I threw out everything beyond DLA & Taladis box except the notion of the Chaoswar) campaign that's been running since 3e came out. </p><p></p><p>The premise is the Chaoswar occurred, the gods went away (stopping magic over 2nd level), and ancient, cannibalistic dragons took over. The players are "catalysts" in a prophesy to revoke the hold of the gods "from beyond" and return the original Spirits of K'rr'nn from the hybrid form Chaos (X'aos) they have been trapped in out of necessity for nearly 6,000 years. The elder races (Irda, M'rrrm'k, Laesh, Vek, Thanoi) have receded to the fringes and try to avoid the attention of the usurper gods. </p><p></p><p>The PC's ha've made peaceful contact with draconians, a psionic secret society, at least one Irda and a few elder races. </p><p></p><p>The party's ex-mages (3 players who dropped out) learned the arcane magic of the elder races and are part of a burgeoning secret mystic academy trying to teach enough wizards and sorcerors to eventually challenge the draconic overlords. </p><p></p><p>The PC cleric was taught about the Spirits of Krynn and has become known known as 'The First' for his role spreading the word and initiation rites of the Spirits. These priests of the Spirits have spells up to 5th level. </p><p></p><p>This has brought the world to the edge of several bitter religious wars, but those are small potatoes compared to the big problems. </p><p></p><p>Due to being in a particularly foul mood, the party had attempted to destroy a beasty that lipped off to them when they were only supposed to ask "which way did he go?". The beastie had been kept in captivity for tens of thousands of years because the gods were afraid of what might happen were it to be killed. The players went ginsu on it and chopped it to bits. The bits squirmed away, escaping the cell it was in but not the prison; a city full of undead. It then began taking over its jailers. The recently invested god of the dead's first task is to recapture and contain the beast which requires evacuating nearly 100 million corporeal undead of various flavors to Krynn. Mmmm, nothing like ghoul hordes roving the countryside to send morale plumetting. </p><p></p><p>I think I've got material for at least another 10-12 levels, assuming the rules don't get too cumbersome.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1394494, member: 9254"] Party is 6 15th level PCs and a couple of NPCs(15th ECL paladin, 13th ECL awakened dog/fighter/rogue cohort) played since 1st level. Game is set in an "alternate timeline" Dragonlance (i.e. I threw out everything beyond DLA & Taladis box except the notion of the Chaoswar) campaign that's been running since 3e came out. The premise is the Chaoswar occurred, the gods went away (stopping magic over 2nd level), and ancient, cannibalistic dragons took over. The players are "catalysts" in a prophesy to revoke the hold of the gods "from beyond" and return the original Spirits of K'rr'nn from the hybrid form Chaos (X'aos) they have been trapped in out of necessity for nearly 6,000 years. The elder races (Irda, M'rrrm'k, Laesh, Vek, Thanoi) have receded to the fringes and try to avoid the attention of the usurper gods. The PC's ha've made peaceful contact with draconians, a psionic secret society, at least one Irda and a few elder races. The party's ex-mages (3 players who dropped out) learned the arcane magic of the elder races and are part of a burgeoning secret mystic academy trying to teach enough wizards and sorcerors to eventually challenge the draconic overlords. The PC cleric was taught about the Spirits of Krynn and has become known known as 'The First' for his role spreading the word and initiation rites of the Spirits. These priests of the Spirits have spells up to 5th level. This has brought the world to the edge of several bitter religious wars, but those are small potatoes compared to the big problems. Due to being in a particularly foul mood, the party had attempted to destroy a beasty that lipped off to them when they were only supposed to ask "which way did he go?". The beastie had been kept in captivity for tens of thousands of years because the gods were afraid of what might happen were it to be killed. The players went ginsu on it and chopped it to bits. The bits squirmed away, escaping the cell it was in but not the prison; a city full of undead. It then began taking over its jailers. The recently invested god of the dead's first task is to recapture and contain the beast which requires evacuating nearly 100 million corporeal undead of various flavors to Krynn. Mmmm, nothing like ghoul hordes roving the countryside to send morale plumetting. I think I've got material for at least another 10-12 levels, assuming the rules don't get too cumbersome. [/QUOTE]
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