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Quick Dice Probability Question
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<blockquote data-quote="frisbeet" data-source="post: 884702" data-attributes="member: 10287"><p>This is a very good question:</p><p></p><p>How to simulate the odds of an outcome by rolling dice. If one-in-ten, throw a d10. If one-in-500, throw a few dice, such that the s/r for every die multiplied together = 500. Here, r = # acceptable die results and s = # of sides. So in this example, 20/1*20/1*20/16 = 500.</p><p></p><p>This approach fails as an exact method when the # for the one-in-# odds you're trying to simulate is prime (cannot be represented as a product of smaller positive integers), and > 20. </p><p></p><p>Why? Quick proof: For n dice, </p><p>let the product of s1/r1*s2/r2*...*sn/rn = S/R. S and R must both be positive integers since we're talking dice here. Now require that S/R = target prime number. Then S = R*(target prime number).</p><p></p><p>Forget about what R meant originally (the product of acceptable rolls for all dice rolled)--just know that it's a positive integer. Do recall what S means: the product of die-#-of-sides, for all dice rolled. But we're saying here that S has factors of R and the target prime number. R has more factors beyond r1, r2, ... rn, unless these are all prime.</p><p></p><p>The target prime #, however, cannot be factored further by definition. And since the target prime >20, it cannot be represented as a D&D die. Ergo, you'd need to roll at least one die with the target prime number of sides to simulate your odds.</p><p></p><p><strong>In other words, for a 1-in-47, you really would need to roll at least one d47.</strong> </p><p></p><p>Harder to prove, but still true (I think), is that the requirement of target prime > 20 is too stringent. Really, it only needs to be greater than 5, the highest prime factor of #-of-sides among the D&D dice: d20, d12, d10, d8, d6, & d4.</p><p></p><p>This can be extended to cases where the odds against (not in the true parlance of odds, where 1:47 means 1/48) are multiples of non-prime and prime number(s), where at least one prime is not a factor of 20, 12, 10, 8, 6, or 4.</p><p></p><p>However, rolling a 1-in-47 can be <em>approximated</em> with D&D dice, and I suspect this is what shurai means by "simulated". Furthermore any good random # generator can get at this very simply. (Of course, there is no such thing as a perfect random # generator--but then, are the dice we roll perfect either?)</p><p></p><p>Details.</p><p></p><p>What's a little harder is this:</p><p></p><p>Really there are two outcomes for a 1 in 500 odds roll. Either you make your 1, or you don't. Success=1st outcome. Failure=2nd outcome. There are of course many more ways of failing.</p><p></p><p>But what if the odds are slightly better? Say, 3 in 500? Three is not a factor of 500, so the simplest expression of this ratio is 3/500 (or 3:497). How do you simulate that with dice?</p><p></p><p>Answer: the solution must satisfy s1/r1*s2/r2*...*sn/rn = 500/3</p><p></p><p>Is this correct? Seems so. One solution:</p><p></p><p>If you roll a 1 with d20, roll again. If 6 or less, roll again. If 8 or less, congratulations, you just made a lucky 3 in 500 shot.</p><p></p><p>20/1*20/6*20/8 = 500/3.</p><p></p><p>Lastly, I'll link a somewhat related thread because it was so satisfying. In it the question is asked: what is the probability of rolling a certain outcome (sum of dice), from n dice with s sides? Or more generally, an outcome from n1 dice with s1 sides + n2 dice with s2 sides + ...</p><p></p><p>Yikes.</p><p></p><p></p><p> <a href="http://enworld.cyberstreet.com/showthread.php?threadid=43696" target="_blank">probability of dice</a></p></blockquote><p></p>
[QUOTE="frisbeet, post: 884702, member: 10287"] This is a very good question: How to simulate the odds of an outcome by rolling dice. If one-in-ten, throw a d10. If one-in-500, throw a few dice, such that the s/r for every die multiplied together = 500. Here, r = # acceptable die results and s = # of sides. So in this example, 20/1*20/1*20/16 = 500. This approach fails as an exact method when the # for the one-in-# odds you're trying to simulate is prime (cannot be represented as a product of smaller positive integers), and > 20. Why? Quick proof: For n dice, let the product of s1/r1*s2/r2*...*sn/rn = S/R. S and R must both be positive integers since we're talking dice here. Now require that S/R = target prime number. Then S = R*(target prime number). Forget about what R meant originally (the product of acceptable rolls for all dice rolled)--just know that it's a positive integer. Do recall what S means: the product of die-#-of-sides, for all dice rolled. But we're saying here that S has factors of R and the target prime number. R has more factors beyond r1, r2, ... rn, unless these are all prime. The target prime #, however, cannot be factored further by definition. And since the target prime >20, it cannot be represented as a D&D die. Ergo, you'd need to roll at least one die with the target prime number of sides to simulate your odds. [B]In other words, for a 1-in-47, you really would need to roll at least one d47.[/B] Harder to prove, but still true (I think), is that the requirement of target prime > 20 is too stringent. Really, it only needs to be greater than 5, the highest prime factor of #-of-sides among the D&D dice: d20, d12, d10, d8, d6, & d4. This can be extended to cases where the odds against (not in the true parlance of odds, where 1:47 means 1/48) are multiples of non-prime and prime number(s), where at least one prime is not a factor of 20, 12, 10, 8, 6, or 4. However, rolling a 1-in-47 can be [I]approximated[/I] with D&D dice, and I suspect this is what shurai means by "simulated". Furthermore any good random # generator can get at this very simply. (Of course, there is no such thing as a perfect random # generator--but then, are the dice we roll perfect either?) Details. What's a little harder is this: Really there are two outcomes for a 1 in 500 odds roll. Either you make your 1, or you don't. Success=1st outcome. Failure=2nd outcome. There are of course many more ways of failing. But what if the odds are slightly better? Say, 3 in 500? Three is not a factor of 500, so the simplest expression of this ratio is 3/500 (or 3:497). How do you simulate that with dice? Answer: the solution must satisfy s1/r1*s2/r2*...*sn/rn = 500/3 Is this correct? Seems so. One solution: If you roll a 1 with d20, roll again. If 6 or less, roll again. If 8 or less, congratulations, you just made a lucky 3 in 500 shot. 20/1*20/6*20/8 = 500/3. Lastly, I'll link a somewhat related thread because it was so satisfying. In it the question is asked: what is the probability of rolling a certain outcome (sum of dice), from n dice with s sides? Or more generally, an outcome from n1 dice with s1 sides + n2 dice with s2 sides + ... Yikes. [URL=http://enworld.cyberstreet.com/showthread.php?threadid=43696]probability of dice[/URL] [/QUOTE]
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