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Quick & Dirty d20 Linguistics free document (DRAFT)
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<blockquote data-quote="Nightcloak" data-source="post: 1861675" data-attributes="member: 23862"><p><strong>d20 Linguistics</strong></p><p></p><p>I am greatly intrigued by your system. It adds realism (or should I say “the illusion of reality” <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) for those of us who like such verisimilitude in our game. But it doesn’t go over board on rules to simulate real life linguistic complexities that would most likely frustrate the players. I’d say it’s very well done.</p><p></p><p>I do think The Other Librarian has the right idea with using synergy bonuses and language skills as untrained instead of virtual ranks. What if taking ranks in a language would allow you to use distant family languages untrained while having 5 ranks in that language would give you a +2 synergy bonus in a close family language. </p><p></p><p>Example: I roll up a new character and place 5 ranks in Speak Language (Spanish). I would be able to use the skills Speak Language (Italian) and Speak Language (Romanian) untrained and also get a +2 bonus in Speak Language (Italian).</p><p></p><p>The reason I like this approach is that it builds on existing rule techniques, and that would make it easier for players to pick up and use “off the shelf”.</p><p></p><p>But this is just more food for thought, I really like what you have done. I’m currently building my new campaign world from the ground up and I would like to use your system at the ground level. I can combine your language ideas with the idea of progenitor races in Expeditious Retreats Magical Society: Ecology and Culture. The ancient race would be the super family relationship and I can build up (or should I say down) from there though history to develop cultures (and their languages) that split apart, but are still linked by concise families of distant or close as reflected by their language. </p><p></p><p>Also, Comprehend Languages might be changed to offer a bonus to a specific Speak Languages skill of the characters choice. This would make it useful but not a system breaker after the characters get to the mid levels.</p><p></p><p>Great Work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nightcloak, post: 1861675, member: 23862"] [b]d20 Linguistics[/b] I am greatly intrigued by your system. It adds realism (or should I say “the illusion of reality” ;) ) for those of us who like such verisimilitude in our game. But it doesn’t go over board on rules to simulate real life linguistic complexities that would most likely frustrate the players. I’d say it’s very well done. I do think The Other Librarian has the right idea with using synergy bonuses and language skills as untrained instead of virtual ranks. What if taking ranks in a language would allow you to use distant family languages untrained while having 5 ranks in that language would give you a +2 synergy bonus in a close family language. Example: I roll up a new character and place 5 ranks in Speak Language (Spanish). I would be able to use the skills Speak Language (Italian) and Speak Language (Romanian) untrained and also get a +2 bonus in Speak Language (Italian). The reason I like this approach is that it builds on existing rule techniques, and that would make it easier for players to pick up and use “off the shelf”. But this is just more food for thought, I really like what you have done. I’m currently building my new campaign world from the ground up and I would like to use your system at the ground level. I can combine your language ideas with the idea of progenitor races in Expeditious Retreats Magical Society: Ecology and Culture. The ancient race would be the super family relationship and I can build up (or should I say down) from there though history to develop cultures (and their languages) that split apart, but are still linked by concise families of distant or close as reflected by their language. Also, Comprehend Languages might be changed to offer a bonus to a specific Speak Languages skill of the characters choice. This would make it useful but not a system breaker after the characters get to the mid levels. Great Work! :) [/QUOTE]
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