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Quick & Dirty d20 Linguistics free document (DRAFT)
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<blockquote data-quote="barsoomcore" data-source="post: 1863937" data-attributes="member: 812"><p>Quick notes:</p><p></p><p>I couldn't figure out how native languages are handled, unless they're handled exactly like acquired languages, in which case I think it's weird that you can't take 10 when listening to your own language being spoken.</p><p></p><p>On the other hand, I'd like a ruleset in which native and acquired languages are treated exactly the same, and acquired under the rules in exactly the same way (via skill points), to forestall player origin machinations ("I have FIVE native languages, okay?").</p><p></p><p>I think the simplest thing to do is to say that at character generation, all characters get X number of skill points in one language. They can apply any number of other skills points they possess to that language or other languages, I guess.</p><p></p><p>Native speakers can easily misunderstand and fail to comprehend speech or writing in their own languages, though I don't think I'd want a ruleset that asked me to make a check EVERY time I tried to understand anyone speaking. That would get tedious fast.</p><p></p><p>I think allowing characters to take 10 on listening as well as writing might solve that problem, though -- assuming the default ranks for a native tongue are enough that by taking 10 the character will pretty much always understand the basics of what's being said. My experience with language acquisition is that my comprehension doesn't vary much -- certainly not by +-20 on a base of 5!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1863937, member: 812"] Quick notes: I couldn't figure out how native languages are handled, unless they're handled exactly like acquired languages, in which case I think it's weird that you can't take 10 when listening to your own language being spoken. On the other hand, I'd like a ruleset in which native and acquired languages are treated exactly the same, and acquired under the rules in exactly the same way (via skill points), to forestall player origin machinations ("I have FIVE native languages, okay?"). I think the simplest thing to do is to say that at character generation, all characters get X number of skill points in one language. They can apply any number of other skills points they possess to that language or other languages, I guess. Native speakers can easily misunderstand and fail to comprehend speech or writing in their own languages, though I don't think I'd want a ruleset that asked me to make a check EVERY time I tried to understand anyone speaking. That would get tedious fast. I think allowing characters to take 10 on listening as well as writing might solve that problem, though -- assuming the default ranks for a native tongue are enough that by taking 10 the character will pretty much always understand the basics of what's being said. My experience with language acquisition is that my comprehension doesn't vary much -- certainly not by +-20 on a base of 5! [/QUOTE]
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