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Quick Draw for Rogue
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<blockquote data-quote="Mengu" data-source="post: 4490184" data-attributes="member: 65726"><p>Most people don't walk around like that when they are walking down a street or hiking through the wilderness (except in computer games where weapons are glued to the hands permanently). In a dungeon perhaps, but Rogues are always climbing, crawling, picking locks, disabling traps, and it's easy even in a dungeon to be caught without a weapon in hand.</p><p> </p><p></p><p> </p><p>Most Leaders will prefer to save their "words" for the Defenders to keep them standing, rather than the Rogue. Also at low level, potions can heal more HP's than the Rogue's healing surge, whereas a fighter's healing surge quickly surpasses the amount of healing a potion provides, so it's more effecient for a Rogue to use a potion than a Defender.</p><p> </p><p></p><p> </p><p>It is certainly an option, but I don't think that +2 difference is enough to give up the utility Quickdraw gives you. I also find feats that let you do something special to be more attractive than feats that give you a flat out +X to some roll, but that's personal preference.</p><p> </p><p></p><p>Backstabber</p><p>Defensive Mobility</p><p>Durable</p><p>Halfling Agility</p><p>Lost in the Crowd</p><p>Nimbe Blade</p><p>Quick Draw</p><p>Toughness</p><p>Two Weapon Defense</p><p>Two Weapon Fighting</p><p>Weapon Focus</p><p>Warrior of the Wild</p><p> </p><p>I would try to alternate between offensive and defensive feats.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4490184, member: 65726"] Most people don't walk around like that when they are walking down a street or hiking through the wilderness (except in computer games where weapons are glued to the hands permanently). In a dungeon perhaps, but Rogues are always climbing, crawling, picking locks, disabling traps, and it's easy even in a dungeon to be caught without a weapon in hand. Most Leaders will prefer to save their "words" for the Defenders to keep them standing, rather than the Rogue. Also at low level, potions can heal more HP's than the Rogue's healing surge, whereas a fighter's healing surge quickly surpasses the amount of healing a potion provides, so it's more effecient for a Rogue to use a potion than a Defender. It is certainly an option, but I don't think that +2 difference is enough to give up the utility Quickdraw gives you. I also find feats that let you do something special to be more attractive than feats that give you a flat out +X to some roll, but that's personal preference. Backstabber Defensive Mobility Durable Halfling Agility Lost in the Crowd Nimbe Blade Quick Draw Toughness Two Weapon Defense Two Weapon Fighting Weapon Focus Warrior of the Wild I would try to alternate between offensive and defensive feats. [/QUOTE]
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