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<blockquote data-quote="rrealm" data-source="post: 1628990" data-attributes="member: 20630"><p><em>QUICK DRAW [GENERAL]</em></p><p><em>Prerequisite: Base attack bonus +1.</em></p><p><em></em></p><p><em>Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.</em></p><p><em></em></p><p><em>A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).</em></p><p><em></em></p><p><em>Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.</em></p><p><em></em></p><p><em>Special: A fighter may select Quick Draw as one of his fighter bonus feats.</em></p><p></p><p></p><p>I would have to say taking an attack, switching weapons, taking (at least) another attack, and then switching weapons again is beyond the scope of this feat IMO. Granted, the feat clearly allows you to equip or switch weapons once in combat as a free action but the second removal of a weapon seems shady to me. I would have to deem it as a move equivalent. IMO the purpose of the feat is to allow you to start melee combat without a weapon and still receive a full attack action or draw a weapon, attack and then move – both of which are impossible without the feat. I doubt the game designers had in mind a feat that is very easy to obtain (second level wizard can qualify) which would allow an individual to rotate through all of his weapons in a given round. Although, I do admit, the fact that multiple daggers or darts can be removed and flung poses a new question to be considered. What do others think?</p><p></p><p>I agree with AuraSeer completly.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1628990, member: 20630"] [I]QUICK DRAW [GENERAL] Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action. Special: A fighter may select Quick Draw as one of his fighter bonus feats.[/I] I would have to say taking an attack, switching weapons, taking (at least) another attack, and then switching weapons again is beyond the scope of this feat IMO. Granted, the feat clearly allows you to equip or switch weapons once in combat as a free action but the second removal of a weapon seems shady to me. I would have to deem it as a move equivalent. IMO the purpose of the feat is to allow you to start melee combat without a weapon and still receive a full attack action or draw a weapon, attack and then move – both of which are impossible without the feat. I doubt the game designers had in mind a feat that is very easy to obtain (second level wizard can qualify) which would allow an individual to rotate through all of his weapons in a given round. Although, I do admit, the fact that multiple daggers or darts can be removed and flung poses a new question to be considered. What do others think? I agree with AuraSeer completly. [/QUOTE]
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