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<blockquote data-quote="Particle_Man" data-source="post: 1630586" data-attributes="member: 892"><p>I just wish that they had the parallel feat "Quick Sheathe" Benefit: You can sheathe a weapon as a free action. Anyhow, in theory a character with quickdraw could draw, and drop, 100 weapons a round according to the rules. He couldn't attack 100 times a round, but he could draw them. That would make a messy pile of weapons. The only application I can think of off the top of my head is if the pc knows that one of these weapons will instantly make him powerful vs. this foe, but he doesn't know which one until he draws it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sadly, this does not help much with slings, as one still has to load the damned thing (a move equiv. action) even if one can draw the ammunition as a free action. And there is no rapid reload feat for slings either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>And if a character can use a dire flail without hitting himself, he can quickdraw a bow. This is not meant to be a realistic game, but a heroic one. Most castles/dungeons don't even have bathrooms!</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1630586, member: 892"] I just wish that they had the parallel feat "Quick Sheathe" Benefit: You can sheathe a weapon as a free action. Anyhow, in theory a character with quickdraw could draw, and drop, 100 weapons a round according to the rules. He couldn't attack 100 times a round, but he could draw them. That would make a messy pile of weapons. The only application I can think of off the top of my head is if the pc knows that one of these weapons will instantly make him powerful vs. this foe, but he doesn't know which one until he draws it. :) Sadly, this does not help much with slings, as one still has to load the damned thing (a move equiv. action) even if one can draw the ammunition as a free action. And there is no rapid reload feat for slings either. :( And if a character can use a dire flail without hitting himself, he can quickdraw a bow. This is not meant to be a realistic game, but a heroic one. Most castles/dungeons don't even have bathrooms! [/QUOTE]
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