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General Tabletop Discussion
*Pathfinder & Starfinder
Quick Encounter Rooms... would you use this?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4705838" data-attributes="member: 82106"><p>There is always a need for quick encounter areas. What I would suggest perhaps is something like indicate hazards and such, and then indicate locations which might be used for traps or other additional stuff. DMs can always ignore/change those suggestions if they really want to. </p><p></p><p>A companion piece would be to provide a list of set piece encounters. The ones in the MM are often pretty reasonable, but you have to go look them up, etc and there is no index of encounters in there. Using the DMG encounter templates you could provide say 20 rooms and 20 encounters of each template (Dragon's Lair, Gauntlet, etc). That would give a pretty wide variety of combinations people could quickly use. Every room certainly wouldn't be appropriate to each encounter, but chances are for a given party a DM could pretty quickly pull out one of each that worked. If the encounter includes traps, then they can go on the map in suggested locations, or the DM can just wing that, things don't have to match up 100% perfectly.</p><p></p><p>4e tends to emphasize a pretty structured approach to campaign and encounter design, but we have all wished from time to time we had something quick to fill in a hole in the map or give a party something more to do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4705838, member: 82106"] There is always a need for quick encounter areas. What I would suggest perhaps is something like indicate hazards and such, and then indicate locations which might be used for traps or other additional stuff. DMs can always ignore/change those suggestions if they really want to. A companion piece would be to provide a list of set piece encounters. The ones in the MM are often pretty reasonable, but you have to go look them up, etc and there is no index of encounters in there. Using the DMG encounter templates you could provide say 20 rooms and 20 encounters of each template (Dragon's Lair, Gauntlet, etc). That would give a pretty wide variety of combinations people could quickly use. Every room certainly wouldn't be appropriate to each encounter, but chances are for a given party a DM could pretty quickly pull out one of each that worked. If the encounter includes traps, then they can go on the map in suggested locations, or the DM can just wing that, things don't have to match up 100% perfectly. 4e tends to emphasize a pretty structured approach to campaign and encounter design, but we have all wished from time to time we had something quick to fill in a hole in the map or give a party something more to do. [/QUOTE]
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Quick Encounter Rooms... would you use this?
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