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Quick Encounter Rooms... would you use this?
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4706467" data-attributes="member: 61449"><p>As an additional suggestion, these maps should not usually have a grid on them. It allows for rescaling and such. The cross hairs work OK, but it seems like it cold be tempting to add a full grid.</p><p></p><p>I use these kinds of things all the time. I get free stuff like maps and encounter descriptions from the internet, then modify to my tastes. It works great. </p><p></p><p>So my list of good things for these would be:</p><p></p><p>1) Nice maps, no inherent scale if not necessary for the map.</p><p>2) Description of the setup and why it is interesting.</p><p>3) Interesting terrain setup including difficult terrain and hazards as well as areas of strategic advantage.</p><p>4) Suggested encounters in 4e, but keep the main product free of system and level specific details. Keep the map just a map. No monsters or traps specifically placed on the map.</p><p>5) Free. I am a cheap bastard. I appreciate good works, but it is almost impossible to separate me from the little money I have. I give credit and feedback to those people that provide my game materials.</p><p></p><p>Thanks in advance for starting this project. I hope it works out well.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4706467, member: 61449"] As an additional suggestion, these maps should not usually have a grid on them. It allows for rescaling and such. The cross hairs work OK, but it seems like it cold be tempting to add a full grid. I use these kinds of things all the time. I get free stuff like maps and encounter descriptions from the internet, then modify to my tastes. It works great. So my list of good things for these would be: 1) Nice maps, no inherent scale if not necessary for the map. 2) Description of the setup and why it is interesting. 3) Interesting terrain setup including difficult terrain and hazards as well as areas of strategic advantage. 4) Suggested encounters in 4e, but keep the main product free of system and level specific details. Keep the map just a map. No monsters or traps specifically placed on the map. 5) Free. I am a cheap bastard. I appreciate good works, but it is almost impossible to separate me from the little money I have. I give credit and feedback to those people that provide my game materials. Thanks in advance for starting this project. I hope it works out well. [/QUOTE]
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Quick Encounter Rooms... would you use this?
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