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Quick fighter Mystic - Help and tips
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<blockquote data-quote="Chryssis" data-source="post: 7124104" data-attributes="member: 6787279"><p>i've been toying with various variations on what you posted for a while (not usually for 6th level more like 9-10) I would say that your stat focus doesn't mesh well with a mastery of fire type. you'd be better to swap int and con to give you better spell saves, but also mastery of fire isn't terribly melee friendly with the exception of fire storm. if your plan is to basically to jump into heavy melee pop firestorm and start swinging ala "Flame on!" then that could be fun and you don't really need int. otherwise going Wu jen for tasty lvl 6 ability to grab elemental weapons (for your fire theme), talents Beacon (look like you are always wreathed in fire!) energy beam shoot fire beams, mind slam (prone is awesome), if you are allowed other ua content, having 3 levels in ranger for primeval guardian is pretty sweet for a burning bush look. with an extra 1d6 on hit, reach and 3 temp hps per turn (to make up for those lost by not being immortal), but i would get level 8 min and probably lvl 9 in mystic before going into ranger unless you really like the initiative boost or want to wear medium armor, the extra disciplines + 1d8dmg plus lvl 5 (7 psi) spells is pretty tough to pass up/delay</p><p></p><p>Nomadic anchor is awesome because you don't need line of sight. drop anchor outside door before going in, or in a box,if in trouble teleport out of the room, or into the box to hide.</p></blockquote><p></p>
[QUOTE="Chryssis, post: 7124104, member: 6787279"] i've been toying with various variations on what you posted for a while (not usually for 6th level more like 9-10) I would say that your stat focus doesn't mesh well with a mastery of fire type. you'd be better to swap int and con to give you better spell saves, but also mastery of fire isn't terribly melee friendly with the exception of fire storm. if your plan is to basically to jump into heavy melee pop firestorm and start swinging ala "Flame on!" then that could be fun and you don't really need int. otherwise going Wu jen for tasty lvl 6 ability to grab elemental weapons (for your fire theme), talents Beacon (look like you are always wreathed in fire!) energy beam shoot fire beams, mind slam (prone is awesome), if you are allowed other ua content, having 3 levels in ranger for primeval guardian is pretty sweet for a burning bush look. with an extra 1d6 on hit, reach and 3 temp hps per turn (to make up for those lost by not being immortal), but i would get level 8 min and probably lvl 9 in mystic before going into ranger unless you really like the initiative boost or want to wear medium armor, the extra disciplines + 1d8dmg plus lvl 5 (7 psi) spells is pretty tough to pass up/delay Nomadic anchor is awesome because you don't need line of sight. drop anchor outside door before going in, or in a box,if in trouble teleport out of the room, or into the box to hide. [/QUOTE]
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