Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Quick first pass at a soulknife as a rogue archetype.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 6971845" data-attributes="member: 552"><p>So based on Mearls comments about the Psychic Warrior possibly becoming a fighter subclass, I was thinking about making a rogue subclass for the soul knife. This is a pretty quick pass, probably too strong as it seems most rogue archetypes don't have much combat power and this one kinda went that way. Essentially just a thought.</p><p></p><p><strong><u><span style="font-size: 15px">Soulknife</span></u></strong></p><p></p><p>Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. Creating a mind blade is the core of the soulknife.</p><p></p><p><span style="font-size: 12px"><strong>Mind Blade</strong></span></p><p></p><p>Starting at third level, you can use a bonus action to create a semisolid blade composed of psychic energy distilled from your mind. The blade is identical in all ways (except visually) to a short sword. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. You may dismiss the weapon (no action required) at any time.</p><p></p><p><span style="font-size: 12px"><strong>Psychic Strike</strong></span></p><p></p><p>As an action, you can imbue your mind blade with destructive psychic energy. While imbued, your next successful attack with your mind blade is automatically considered a sneak attack dealing 2d8 damage and your blade returns to normal.</p><p></p><p>The amount of the extra damage increases as you gain levels in this class, increasing the damage dice of your sneak attack to d8s when you use this ability.</p><p></p><p><span style="font-size: 12px"><strong>Speed of Thought</strong></span></p><p></p><p>Starting at 9th level, you have the ability to cast the spell <em>Haste</em> once targeting only yourself. You can't use this ability again until you finish a long rest.</p><p></p><p><span style="font-size: 12px"><strong>Shape Mind Blade</strong></span></p><p></p><p>By 13th level, you can better control the size, shape, and quantity of weapons created with your mind blade ability. Your mind blade can be made into up to two of any melee or thrown weapon you are proficient in. In addition, creating your mind blade is now a free action.</p><p></p><p><span style="font-size: 12px"><strong>Knife to the Soul</strong></span></p><p></p><p>When you reach 17th level, you become capable of deeply wounding creatures with your mind blade. When you attack and hit a creature with your mind blade while imbued with your Psychic Strike, you can force it to make a Charisma saving throw (DC 8 + your Dexterity modifier + your proficiency bonus.) On a failed save, your attack deals damage and the creature has disadvantage on all attack rolls and saving throws until it takes a short rest. You can't use this ability again until you finish a long rest.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6971845, member: 552"] So based on Mearls comments about the Psychic Warrior possibly becoming a fighter subclass, I was thinking about making a rogue subclass for the soul knife. This is a pretty quick pass, probably too strong as it seems most rogue archetypes don't have much combat power and this one kinda went that way. Essentially just a thought. [b][u][size=4]Soulknife[/size][/u][/b][u][/u] Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. Creating a mind blade is the core of the soulknife. [size=3][b]Mind Blade[/b][/size] Starting at third level, you can use a bonus action to create a semisolid blade composed of psychic energy distilled from your mind. The blade is identical in all ways (except visually) to a short sword. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. You may dismiss the weapon (no action required) at any time. [size=3][b]Psychic Strike[/b][/size] As an action, you can imbue your mind blade with destructive psychic energy. While imbued, your next successful attack with your mind blade is automatically considered a sneak attack dealing 2d8 damage and your blade returns to normal. The amount of the extra damage increases as you gain levels in this class, increasing the damage dice of your sneak attack to d8s when you use this ability. [size=3][b]Speed of Thought[/b][/size] Starting at 9th level, you have the ability to cast the spell [i]Haste[/i] once targeting only yourself. You can't use this ability again until you finish a long rest. [size=3][b]Shape Mind Blade[/b][/size] By 13th level, you can better control the size, shape, and quantity of weapons created with your mind blade ability. Your mind blade can be made into up to two of any melee or thrown weapon you are proficient in. In addition, creating your mind blade is now a free action. [size=3][b]Knife to the Soul[/b][/size] When you reach 17th level, you become capable of deeply wounding creatures with your mind blade. When you attack and hit a creature with your mind blade while imbued with your Psychic Strike, you can force it to make a Charisma saving throw (DC 8 + your Dexterity modifier + your proficiency bonus.) On a failed save, your attack deals damage and the creature has disadvantage on all attack rolls and saving throws until it takes a short rest. You can't use this ability again until you finish a long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Quick first pass at a soulknife as a rogue archetype.
Top