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Quick Great Weapon Style math question
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<blockquote data-quote="spinozajack" data-source="post: 6596962" data-attributes="member: 6794198"><p>In my home games I prefer to make all 2d6 weapons do 1d12, because I like twelve-sided dice and do not think they get nearly enough use as is. I also then make GWF do brutal 2 for 1d10, and brutal 3 for 1d12 weapons (unlimited re-rolls of 1, 2, 3). Why? Because of how good the dualist one is.</p><p></p><p>Since people mentioned that 1d8 + 2 is more powerful than 1d10 and reroll 1s or 2s a single time, statistically, I don't like how the sword and board guy gets a lot more of a damage boost for their weapon than great weapon users get when they focus on it. The longsword guy gets +2 flat damage, where the greasword guy gets 1.33, followed by the sad and lonely greataxe guy who gets only a 0.8333 damage boost? That is just wrong. Great weapon users should have gotten Brutal 3, which would be 1.5 damage bonus, at <em>least</em>. And that's still not only proportionally less, but 25% less in magnitude.</p><p></p><p>Sword and board + duelist is quite a bit superior mechanically to great weapons if you don't play with feats. I think great weapon users therefore get the shaft when you play basic D&D, particularly when you factor in that the most common magic weapon is the longsword followed by the short sword. If your DM uses treasure tables, you are totally screwed if you prefer greataxes or polearms for example. But if you use feats, you are better off using polearms than even worrying about getting a magic longsword because polearm master gives you up to 2 extra attacks with +10 damage on each, which massively overcompensates for not having the weapon be magic. </p><p></p><p>I do not like that greatswords do 2d6, then get re-rolls with the fighting style. I like re-rolls but not when the base damage already has two damage die. It's too much. Extra dice are fun, but there rapidly approaches a point when there's too much of a good thing. It racks my brain that half-orc barbarians are really the only character build that benefit from using greataxes over greatswords. What about dwarves? Think of the poor dwarves.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6596962, member: 6794198"] In my home games I prefer to make all 2d6 weapons do 1d12, because I like twelve-sided dice and do not think they get nearly enough use as is. I also then make GWF do brutal 2 for 1d10, and brutal 3 for 1d12 weapons (unlimited re-rolls of 1, 2, 3). Why? Because of how good the dualist one is. Since people mentioned that 1d8 + 2 is more powerful than 1d10 and reroll 1s or 2s a single time, statistically, I don't like how the sword and board guy gets a lot more of a damage boost for their weapon than great weapon users get when they focus on it. The longsword guy gets +2 flat damage, where the greasword guy gets 1.33, followed by the sad and lonely greataxe guy who gets only a 0.8333 damage boost? That is just wrong. Great weapon users should have gotten Brutal 3, which would be 1.5 damage bonus, at [I]least[/I]. And that's still not only proportionally less, but 25% less in magnitude. Sword and board + duelist is quite a bit superior mechanically to great weapons if you don't play with feats. I think great weapon users therefore get the shaft when you play basic D&D, particularly when you factor in that the most common magic weapon is the longsword followed by the short sword. If your DM uses treasure tables, you are totally screwed if you prefer greataxes or polearms for example. But if you use feats, you are better off using polearms than even worrying about getting a magic longsword because polearm master gives you up to 2 extra attacks with +10 damage on each, which massively overcompensates for not having the weapon be magic. I do not like that greatswords do 2d6, then get re-rolls with the fighting style. I like re-rolls but not when the base damage already has two damage die. It's too much. Extra dice are fun, but there rapidly approaches a point when there's too much of a good thing. It racks my brain that half-orc barbarians are really the only character build that benefit from using greataxes over greatswords. What about dwarves? Think of the poor dwarves. [/QUOTE]
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