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Quick Great Weapon Style math question
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<blockquote data-quote="spinozajack" data-source="post: 6598779" data-attributes="member: 6794198"><p>Yes it is. Adding 4, 5, or 10 seconds, multiple times a round, over multiple rounds, and multiple combats per day, and multiple sessions, and multiple campaigns, simply multiplies that time.</p><p></p><p>I do like re-rolling but within reason. Rolling 2d6 already has less variance and extremes than 1d12, and has double the amount of rolls. That adds up quickly. Going to two then three attacks per round, that's a lot of dice. Just to determine someone's most basic weapon attack. Two damage rolls max per weapon hit is more than enough. 2D6 was a poor design choice. The whole point of the great weapon fighting style is to mitigate when you whiff by rolling a 1 or a 2 on your damage die. Rolling a 1 or 2 on each d6 means, to use MMO terminology, that GWF procs twice as often as it does for 1d12. 1d12 = 2 / 12 chance, 2d6 = 4 / 12 chance.</p><p></p><p>Why should great weapon fighting style proc not only more often, but more beneficially for greatsword users, who already have higher average damage? It's not balanced and it's just ill thought out. Rolling a d12 with a re-roll of 1s or 2s to avoid those poor rolls is fun and makes you feel like an expert in that weapon. Doing that for 2d6 isn't, in my opinion. </p><p></p><p>I would rather take +1 to AC, just to avoid the extra rolling which I think will begin to get tedious after a while (in a game where I'm a player and not the DM and greatswords have 2d6 instead of 1d12). I want combat rounds especially for melee types to go quickly. Especially when I play a simple fighter. It's not that big a deal to ask a DM to downgrade your damage from 2d6 to 1d12 if you do want to use greatswords, but anyway.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6598779, member: 6794198"] Yes it is. Adding 4, 5, or 10 seconds, multiple times a round, over multiple rounds, and multiple combats per day, and multiple sessions, and multiple campaigns, simply multiplies that time. I do like re-rolling but within reason. Rolling 2d6 already has less variance and extremes than 1d12, and has double the amount of rolls. That adds up quickly. Going to two then three attacks per round, that's a lot of dice. Just to determine someone's most basic weapon attack. Two damage rolls max per weapon hit is more than enough. 2D6 was a poor design choice. The whole point of the great weapon fighting style is to mitigate when you whiff by rolling a 1 or a 2 on your damage die. Rolling a 1 or 2 on each d6 means, to use MMO terminology, that GWF procs twice as often as it does for 1d12. 1d12 = 2 / 12 chance, 2d6 = 4 / 12 chance. Why should great weapon fighting style proc not only more often, but more beneficially for greatsword users, who already have higher average damage? It's not balanced and it's just ill thought out. Rolling a d12 with a re-roll of 1s or 2s to avoid those poor rolls is fun and makes you feel like an expert in that weapon. Doing that for 2d6 isn't, in my opinion. I would rather take +1 to AC, just to avoid the extra rolling which I think will begin to get tedious after a while (in a game where I'm a player and not the DM and greatswords have 2d6 instead of 1d12). I want combat rounds especially for melee types to go quickly. Especially when I play a simple fighter. It's not that big a deal to ask a DM to downgrade your damage from 2d6 to 1d12 if you do want to use greatswords, but anyway. [/QUOTE]
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