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Quick Great Weapon Style math question
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<blockquote data-quote="Sword of Spirit" data-source="post: 6600042" data-attributes="member: 6677017"><p>I had a great solution...then I realized there is an issue with it for using it on VTTs. For those who might not mind the issue, I thought I'd share.</p><p></p><p>Solution: For 2d6 weapons, you only reroll if <em>both</em> dice come up as 1s or 2s. This means you'll only be rerolling once every 8 attacks rather than one in 3--a significant benefit for those of us who don't like re-rolling that often. It does nerf the feature for 2d6 weapons, since average damage drops to 7.43, but it now is almost the same as the d12 weapons (7.33) which means that the Great Weapon Combat Style essentially equalizes the weapons (unless other features like half-orcs or barbarians come into play). It has the added benefit of being much easier in VTTs, as you just reroll the whole attack if the numbers are low.</p><p></p><p>The issue that occurred to me involves the additional functionality of the class feature. It doesn't have any limits on which damage dice you can reroll--they don't have the be the weapon's base dice! That means this feature works on Superiority Dice, (Improved) Divine Smite, magic weapons that provide extra damage dice, etc. Pretty cool feature I had forgotten.</p><p></p><p>The slight downside is that I wouldn't want to extend the change I'm considering to apply to those additional dice. It would just be on the initial 2d6 that both of them have to be below 3 and then you reroll them both. That might be fine at a table, but it would still be a hassle when using dice cups on a VTT.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6600042, member: 6677017"] I had a great solution...then I realized there is an issue with it for using it on VTTs. For those who might not mind the issue, I thought I'd share. Solution: For 2d6 weapons, you only reroll if [I]both[/I] dice come up as 1s or 2s. This means you'll only be rerolling once every 8 attacks rather than one in 3--a significant benefit for those of us who don't like re-rolling that often. It does nerf the feature for 2d6 weapons, since average damage drops to 7.43, but it now is almost the same as the d12 weapons (7.33) which means that the Great Weapon Combat Style essentially equalizes the weapons (unless other features like half-orcs or barbarians come into play). It has the added benefit of being much easier in VTTs, as you just reroll the whole attack if the numbers are low. The issue that occurred to me involves the additional functionality of the class feature. It doesn't have any limits on which damage dice you can reroll--they don't have the be the weapon's base dice! That means this feature works on Superiority Dice, (Improved) Divine Smite, magic weapons that provide extra damage dice, etc. Pretty cool feature I had forgotten. The slight downside is that I wouldn't want to extend the change I'm considering to apply to those additional dice. It would just be on the initial 2d6 that both of them have to be below 3 and then you reroll them both. That might be fine at a table, but it would still be a hassle when using dice cups on a VTT. [/QUOTE]
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