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Quick help - 1st level 1st adventure village ideas?
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<blockquote data-quote="RangerWickett" data-source="post: 1860629" data-attributes="member: 63"><p>So I missed out on last week's game because of a nasty cold, but I'm in the thick of planning tonight's game. I know at some point they will find the tiny underground training facility Uncle Artep used to hone his adventuring skills. He managed to find a very small planar gate, which he kept locked away because he wanted to study it safely, but in the year since he's been gone (he went to join the army, ended up getting sucked off to the Outer Planes), something managed to get out, though it is trapped underground.</p><p></p><p>The gate cycles through different planes, and at some point I want them to sleep at his house (sort of a bereavement ritual), and hear him calling to them in the night. If you look up page 160 in the DMG, Howler's Crag on Pandemonium has the special ability that anything shouted from will reach the intended person. Well, Artep shouted, and this should kick off their desire to find him. He says, "I've found the scroll. You have to find <em>me</em>." The party won't know what the scroll is for a long time.</p><p></p><p>But the bulk of this next session . . . hmm. Planning is difficult. I want to involve the town druid, who is a bully, and to have some sort of monster. Maybe an earth elemental-esque monster. Ah, a small xorn. Brought in by a gnomish caravan, who use it to steal valuables from the town while they peddle their wares. Their wares are all clay and earthernware things, and one gnome has the AlSiH2O ant cannon. The town's druid defends them, since he's friends with the owner of the caravan.</p><p></p><p>Must plan timing and side events, but I now have the center of the plot.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1860629, member: 63"] So I missed out on last week's game because of a nasty cold, but I'm in the thick of planning tonight's game. I know at some point they will find the tiny underground training facility Uncle Artep used to hone his adventuring skills. He managed to find a very small planar gate, which he kept locked away because he wanted to study it safely, but in the year since he's been gone (he went to join the army, ended up getting sucked off to the Outer Planes), something managed to get out, though it is trapped underground. The gate cycles through different planes, and at some point I want them to sleep at his house (sort of a bereavement ritual), and hear him calling to them in the night. If you look up page 160 in the DMG, Howler's Crag on Pandemonium has the special ability that anything shouted from will reach the intended person. Well, Artep shouted, and this should kick off their desire to find him. He says, "I've found the scroll. You have to find [i]me[/i]." The party won't know what the scroll is for a long time. But the bulk of this next session . . . hmm. Planning is difficult. I want to involve the town druid, who is a bully, and to have some sort of monster. Maybe an earth elemental-esque monster. Ah, a small xorn. Brought in by a gnomish caravan, who use it to steal valuables from the town while they peddle their wares. Their wares are all clay and earthernware things, and one gnome has the AlSiH2O ant cannon. The town's druid defends them, since he's friends with the owner of the caravan. Must plan timing and side events, but I now have the center of the plot. [/QUOTE]
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