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Quick! I need a small treasure trove in two hours!!!
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<blockquote data-quote="Mercurius" data-source="post: 5119073" data-attributes="member: 59082"><p>We're transition our game to an Underdark mega-adventure, but as they make their way back to the main city I wanted them to run into a couple big encounters to get them closer to Paragon tier, as well as drop a few plot coupons for later on. Tonight--in about two and a half hours--I'm going to run them through a slightly modified version of the "Feywild Lair" in <em>Draconomicon: The Chromatic Dragons </em>where they will have their first encounter with a dragon, a young green.</p><p></p><p>Anyhow, I haven't given them a nice cache of magic items for awhile; in fact, I've been a bit skimpy, mainly giving them monetary treasure which they've spent on magic items, thereby feeding the nasty magic item economy I'm trying to keep toned down. I'd like to give them a group of magic items (assuming they kill the beast) that are useful for everyone--not quite major quest-ending magic items, but stuff they'll be excited about. Ideally there will be something for everyone, or most everyone. </p><p></p><p>The party is all 7th-level, and all male except the rogue:</p><p>Human warlock</p><p>Human rogue </p><p>Human cleric </p><p>Half-elf wizard</p><p>Eladrin swordmage</p><p></p><p>I don't want the items so obviously matched as to seem contrived or tailor made, but something for everyone, even one or two party-oriented items (they already have a portable hole, so that's out). </p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5119073, member: 59082"] We're transition our game to an Underdark mega-adventure, but as they make their way back to the main city I wanted them to run into a couple big encounters to get them closer to Paragon tier, as well as drop a few plot coupons for later on. Tonight--in about two and a half hours--I'm going to run them through a slightly modified version of the "Feywild Lair" in [I]Draconomicon: The Chromatic Dragons [/I]where they will have their first encounter with a dragon, a young green. Anyhow, I haven't given them a nice cache of magic items for awhile; in fact, I've been a bit skimpy, mainly giving them monetary treasure which they've spent on magic items, thereby feeding the nasty magic item economy I'm trying to keep toned down. I'd like to give them a group of magic items (assuming they kill the beast) that are useful for everyone--not quite major quest-ending magic items, but stuff they'll be excited about. Ideally there will be something for everyone, or most everyone. The party is all 7th-level, and all male except the rogue: Human warlock Human rogue Human cleric Half-elf wizard Eladrin swordmage I don't want the items so obviously matched as to seem contrived or tailor made, but something for everyone, even one or two party-oriented items (they already have a portable hole, so that's out). Any ideas? [/QUOTE]
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