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Quick! I need a small treasure trove in two hours!!!
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<blockquote data-quote="Sialia" data-source="post: 5119415" data-attributes="member: 1025"><p>Joy! This is such an opportunity for fun. You now have time to come up with stuff that no one else will ever put in their campaigns, and that will be memorable.</p><p> </p><p>Make stuff up that's not in the books, like:</p><p> </p><p>a figurine of a jellyfish that floats around and gives off colored light when activated, perhaps also with some long stinging filaments floating under it that have a mild paralytic effect when they hit.</p><p> </p><p>six encahnted bananas that have ultra slippery peels=dweamor of slipperiness when placed on a flat surface, 10' radius</p><p> </p><p>red velvet gloves that let you feel things you aren't touching from up to about 20 feet away</p><p> </p><p>a sponge that absorbs bloodstains from any surface</p><p> </p><p>a bottle with a carved illithid head as the stopper, and the word "Wisdom" written on it, and an unknown yellowish liquid inside. (think long and hard about what the liquid ought to be --there are many kinds of wisdom, and it really depends on the players--if it were me, I think the wisest thing to do would be to avoid drinking it at all costs . . .)</p><p> </p><p>two wooden shoes with a picture of a windmill painted on each that enable the wearer to hydroplane</p><p> </p><p>a lifesize portrait of a drow priestess, cuddling her favorite pet.</p><p> </p><p>Seven bone buttons that turn any garment into a magic item when sewn on (you pick dweamor based on what the party needs)</p><p> </p><p>You get my drift. Put in a few little oddball, possibly useful for strange situations, flexible utility things. My favorite dungeon master once gave me a dead rat --THAT was memorable. Especially when it turned out to animate & attack when thrown against a live target.</p><p> </p><p>Also, somewhere in your home there is probably a drawer full of miscellaneous junk--open it up and think about the kind of stuff that piles up after a few centuries of hoarding stuff. Think about the personality of the hoarder and what you learn about them from the set. My 10 year old daughter's junk box is full of plastic jewlery and wind up toys, Barbies, old valentines, and Lego pirates. My husband has a cabinet full of batteries, pliers, screws, opera glasses, duct tape, etc. My kitchen drawer is full of vegetable peelers, cell phone chargers, twistie ties, birthday candles, dental floss, egg slicers, permanent markers and tea balls. You can really use the miscellaneous box to draw a portrait of someone in your world--who collected all this stuff, and why? Maybe looking through it will tell the party something they need to know about how to get out of their current situation, or one that will come up later.</p><p>It's full of clues is what it is--and in a well run campaign, knowledge is sometimes the most valuable treasure there is.</p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="Sialia, post: 5119415, member: 1025"] Joy! This is such an opportunity for fun. You now have time to come up with stuff that no one else will ever put in their campaigns, and that will be memorable. Make stuff up that's not in the books, like: a figurine of a jellyfish that floats around and gives off colored light when activated, perhaps also with some long stinging filaments floating under it that have a mild paralytic effect when they hit. six encahnted bananas that have ultra slippery peels=dweamor of slipperiness when placed on a flat surface, 10' radius red velvet gloves that let you feel things you aren't touching from up to about 20 feet away a sponge that absorbs bloodstains from any surface a bottle with a carved illithid head as the stopper, and the word "Wisdom" written on it, and an unknown yellowish liquid inside. (think long and hard about what the liquid ought to be --there are many kinds of wisdom, and it really depends on the players--if it were me, I think the wisest thing to do would be to avoid drinking it at all costs . . .) two wooden shoes with a picture of a windmill painted on each that enable the wearer to hydroplane a lifesize portrait of a drow priestess, cuddling her favorite pet. Seven bone buttons that turn any garment into a magic item when sewn on (you pick dweamor based on what the party needs) You get my drift. Put in a few little oddball, possibly useful for strange situations, flexible utility things. My favorite dungeon master once gave me a dead rat --THAT was memorable. Especially when it turned out to animate & attack when thrown against a live target. Also, somewhere in your home there is probably a drawer full of miscellaneous junk--open it up and think about the kind of stuff that piles up after a few centuries of hoarding stuff. Think about the personality of the hoarder and what you learn about them from the set. My 10 year old daughter's junk box is full of plastic jewlery and wind up toys, Barbies, old valentines, and Lego pirates. My husband has a cabinet full of batteries, pliers, screws, opera glasses, duct tape, etc. My kitchen drawer is full of vegetable peelers, cell phone chargers, twistie ties, birthday candles, dental floss, egg slicers, permanent markers and tea balls. You can really use the miscellaneous box to draw a portrait of someone in your world--who collected all this stuff, and why? Maybe looking through it will tell the party something they need to know about how to get out of their current situation, or one that will come up later. It's full of clues is what it is--and in a well run campaign, knowledge is sometimes the most valuable treasure there is. Enjoy! [/QUOTE]
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