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Quick Idea for Feedback: Advantage/Disadvantage vs. Different DCs
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<blockquote data-quote="DND_Reborn" data-source="post: 8526883" data-attributes="member: 6987520"><p>I was working on some things for Difficulty Classes and looking over the chart in the PHB:</p><p></p><p>[ATTACH=full]150800[/ATTACH]</p><p></p><p>When the task difficulty got me thinking about a different mechanic: advantage and disadvantage.</p><p></p><p>First, we allow them to stack in our games, and it works well. It gets to a point that trying to find yet another source of advantage isn't worth the benefit you get from it. So, no problems with letting sources of advantage and disadvantage stack.</p><p></p><p>Anyway, what if everything was DC 10, but depending on the task difficulty you allocated sources of advantage or disadvantage instead of adjusting the DC?</p><p></p><p><strong>Note:</strong> <em>with this idea, like in combat, a 1 always fails and a 20 always succeeds.</em></p><p></p><p>So, a very easy task would still be DC 10, but because it is very easy, you have advantage. Your chance of success with no modifier would be 80%, same as rolling for a normal DC 5 very easy. I know you have a greater chance of failure since a +5 no longer makes this automatic, etc. but I think if there is a cost for failure, it keeps things more interesting.</p><p></p><p>On the other end, a nearly impossible task would be 5d20, take lowest. A DC 10 without bonuses would be about 5%, the same as if you allowed a 20 to always succeed regardless of the DC (since a nearly impossible task is DC 30 normally). But, you give a PC a +8, so only fails on a 1, and you have about a 77% chance to succeed, allowing PCs to do more heroic tasks.</p><p></p><p>Anyway, just a thought experiment and not anything I will likely implement. Does anyone see any merits or flaws to doing this??</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8526883, member: 6987520"] I was working on some things for Difficulty Classes and looking over the chart in the PHB: [ATTACH type="full" width="383px"]150800[/ATTACH] When the task difficulty got me thinking about a different mechanic: advantage and disadvantage. First, we allow them to stack in our games, and it works well. It gets to a point that trying to find yet another source of advantage isn't worth the benefit you get from it. So, no problems with letting sources of advantage and disadvantage stack. Anyway, what if everything was DC 10, but depending on the task difficulty you allocated sources of advantage or disadvantage instead of adjusting the DC? [B]Note:[/B] [I]with this idea, like in combat, a 1 always fails and a 20 always succeeds.[/I] So, a very easy task would still be DC 10, but because it is very easy, you have advantage. Your chance of success with no modifier would be 80%, same as rolling for a normal DC 5 very easy. I know you have a greater chance of failure since a +5 no longer makes this automatic, etc. but I think if there is a cost for failure, it keeps things more interesting. On the other end, a nearly impossible task would be 5d20, take lowest. A DC 10 without bonuses would be about 5%, the same as if you allowed a 20 to always succeed regardless of the DC (since a nearly impossible task is DC 30 normally). But, you give a PC a +8, so only fails on a 1, and you have about a 77% chance to succeed, allowing PCs to do more heroic tasks. Anyway, just a thought experiment and not anything I will likely implement. Does anyone see any merits or flaws to doing this?? [/QUOTE]
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Quick Idea for Feedback: Advantage/Disadvantage vs. Different DCs
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