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<blockquote data-quote="Plane Sailing" data-source="post: 2943920" data-attributes="member: 114"><p>Other tips.</p><p></p><p>The magic user in the book (arcanist) sucks, don't play it if you can help it.</p><p></p><p>Most classes can acquire tokens to fuel their special abilities. Some have an easier time of it that others.</p><p></p><p>e.g. archers get aim tokens by spending time aiming,</p><p>armigers (armour wearers) get armour tokens by your armour absorbing damage (difficult to get these!)</p><p>beserkers get fury tokens as mentioned above</p><p>executioners get executioner tokens at the start of combat and by using sense motive</p><p>hunters get tactical tokens at the start of combat and by using actions to study the battlefield</p><p>weapon masters get weapon tokens by hitting an opponent - but lose the pool when they switch opponents, so they can't use their neat powers easily against mooks.</p><p></p><p>There are also token pools that various feats provide (cleave tokens, dodge tokens, parry tokens (combat expertise), strategy tokens, manipulation tokens, stun tokens...)</p><p></p><p>Also worth mentioning that the Hunter is possibly the worse mis-named class ever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It is actually a small-group-leader class, who is good at taking advantage of the terrain and helping his party to do their stuff better (he can even give his tactical tokens to them, to use as any of their token types!).</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2943920, member: 114"] Other tips. The magic user in the book (arcanist) sucks, don't play it if you can help it. Most classes can acquire tokens to fuel their special abilities. Some have an easier time of it that others. e.g. archers get aim tokens by spending time aiming, armigers (armour wearers) get armour tokens by your armour absorbing damage (difficult to get these!) beserkers get fury tokens as mentioned above executioners get executioner tokens at the start of combat and by using sense motive hunters get tactical tokens at the start of combat and by using actions to study the battlefield weapon masters get weapon tokens by hitting an opponent - but lose the pool when they switch opponents, so they can't use their neat powers easily against mooks. There are also token pools that various feats provide (cleave tokens, dodge tokens, parry tokens (combat expertise), strategy tokens, manipulation tokens, stun tokens...) Also worth mentioning that the Hunter is possibly the worse mis-named class ever :) It is actually a small-group-leader class, who is good at taking advantage of the terrain and helping his party to do their stuff better (he can even give his tactical tokens to them, to use as any of their token types!). [/QUOTE]
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