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Quick long rest question
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<blockquote data-quote="bgbarcus" data-source="post: 6757728" data-attributes="member: 6784891"><p>Interrupting a Long Rest is intentionally difficult. Monsters wandering into camp and starting a combat won't do it but that combat could force the party to run away, or even chase the monsters if they stole something valuable. If the total activity time (fighting, running, chasing, etc.) adds up to an hour, the LR is ruined.</p><p></p><p>I'm not a fan of the 'hit the reset button every day' rules but it is popular with everyone else in my group so I don't try screw with their rests very often. Considering how quickly monsters can chew through PC hit points, a DM that made resting more difficult would have to be careful about the number and size of combats each day or the PC's would be beaten down very easily.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 6757728, member: 6784891"] Interrupting a Long Rest is intentionally difficult. Monsters wandering into camp and starting a combat won't do it but that combat could force the party to run away, or even chase the monsters if they stole something valuable. If the total activity time (fighting, running, chasing, etc.) adds up to an hour, the LR is ruined. I'm not a fan of the 'hit the reset button every day' rules but it is popular with everyone else in my group so I don't try screw with their rests very often. Considering how quickly monsters can chew through PC hit points, a DM that made resting more difficult would have to be careful about the number and size of combats each day or the PC's would be beaten down very easily. [/QUOTE]
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