Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick magic item pricing question.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UltimaGabe" data-source="post: 3811249" data-attributes="member: 16019"><p>Not necessarily. For items that heal damage or produce effects with a crucial duration, maybe, but for an item that produces such minor effects (such as this item, which can only use 0-level spells) it's hardly too powerful. The less powerful the effects, the less flawed the pricing is.</p><p></p><p>That being said, I'm asking what the guidelines in the DMG say about an item of this pricing. And the guidelines show how to make items that use these spells at will. (They also show how to make them usable a certain number of times per day.) I'm quite well versed in the pricing of magic items, and I'll do a little bit of the math for you guys. A slotted item of command-word activation for a 0-level spell would cost 900 gp (1800 base cost x spell level of 0.5 x caster level of 1). However, I've never been clear as to how to price additional effects onto magic items. My group I used to play with simply had each additional effect's cost doubled (the equivalent of having an additional, slotless item), but it came to my attention that this may not be correct (as I recall some chart somewhere saying something about 1.5x for similar effects, and 1.75 for different effects, or somesuch), which makes a lot of sense, considering it's easier to disarm or destroy one item with multiple effects than to disarm or destroy several items.</p><p></p><p>Also, I've never been clear on whether or not a held item is considered slotted or not. So far I've been inclined to say yes (since, as akbearfoot said, it has to be held, and therefore takes up part of what you can hold/wear, unlike an Ioun Stone), I just wanted to make sure.</p><p></p><p>So, since nobody felt it was worth trying to figure out the math, let me just shorten the question: How are additional effects priced? Double? 1.5? 1.75?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 3811249, member: 16019"] Not necessarily. For items that heal damage or produce effects with a crucial duration, maybe, but for an item that produces such minor effects (such as this item, which can only use 0-level spells) it's hardly too powerful. The less powerful the effects, the less flawed the pricing is. That being said, I'm asking what the guidelines in the DMG say about an item of this pricing. And the guidelines show how to make items that use these spells at will. (They also show how to make them usable a certain number of times per day.) I'm quite well versed in the pricing of magic items, and I'll do a little bit of the math for you guys. A slotted item of command-word activation for a 0-level spell would cost 900 gp (1800 base cost x spell level of 0.5 x caster level of 1). However, I've never been clear as to how to price additional effects onto magic items. My group I used to play with simply had each additional effect's cost doubled (the equivalent of having an additional, slotless item), but it came to my attention that this may not be correct (as I recall some chart somewhere saying something about 1.5x for similar effects, and 1.75 for different effects, or somesuch), which makes a lot of sense, considering it's easier to disarm or destroy one item with multiple effects than to disarm or destroy several items. Also, I've never been clear on whether or not a held item is considered slotted or not. So far I've been inclined to say yes (since, as akbearfoot said, it has to be held, and therefore takes up part of what you can hold/wear, unlike an Ioun Stone), I just wanted to make sure. So, since nobody felt it was worth trying to figure out the math, let me just shorten the question: How are additional effects priced? Double? 1.5? 1.75? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick magic item pricing question.
Top