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<blockquote data-quote="zyzzyr" data-source="post: 178574" data-attributes="member: 1867"><p>Hi all,</p><p></p><p>I am running a session tonight, and it includes a roper from the MM. Now, I'm comfortable with the strands and attach special attacks, but I'm unsure of the "weakness".</p><p></p><p>Is "weakness" a standard action? Or is it automatic when the strand attaches?</p><p></p><p>For example:</p><p></p><p>(1) </p><p>Round 1: Roper shoots out strand, and it attaches onto the player. The player does a strength check (DC 19) and fails. The player also fails his fortitude check, and then takes 2d8 points of strength damage.</p><p>Round 2: The strand brings him 10 feet closer, and he has to make another fortitude check. He fails, and takes another 2d8 pts of str damage.</p><p>Round 3: The strand brings him 10 feet closer. Another check, another fail, another 2d8 pts of damage.</p><p>Total: 3 rounds, 20 feet, 6d8 str damage.</p><p></p><p>or </p><p></p><p>(2) </p><p>Round 1: The roper shoots out a strand and it attaches. PC fails a strength check.</p><p>Round 2: The player tries a strength check and fails. The player fails a fortitude check, and takes strength damage.</p><p>Round 3: The player fails a strength check. He is drawn 10 feet closer.</p><p>Total: 3 rounds, 10 feet, 2d8 str damage.</p><p></p><p>or</p><p></p><p>(3)</p><p>Round 1: The roper shoots out a strand and it attaches.</p><p>Round 2: The PC does his first strength check and fails. It brings him 10 feet closer. He also has to due a fortitude check. He fails that.</p><p>Round 3: The player does a 2nd str check, fails, the 2nd fort check, fails, and another 10 feet.</p><p>Total: 3 rounds, 20 feet, 4d8 str damage.</p><p></p><p>Hmm, I guess it boils down to two questions:</p><p></p><p>Is "weakness" a standard action on the part of the roper?</p><p>Does "weakness" occur on the initial round of attach, or subsequent rounds only?</p><p></p><p>Thanks for any help!</p><p></p><p>and Sorry for short notice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 178574, member: 1867"] Hi all, I am running a session tonight, and it includes a roper from the MM. Now, I'm comfortable with the strands and attach special attacks, but I'm unsure of the "weakness". Is "weakness" a standard action? Or is it automatic when the strand attaches? For example: (1) Round 1: Roper shoots out strand, and it attaches onto the player. The player does a strength check (DC 19) and fails. The player also fails his fortitude check, and then takes 2d8 points of strength damage. Round 2: The strand brings him 10 feet closer, and he has to make another fortitude check. He fails, and takes another 2d8 pts of str damage. Round 3: The strand brings him 10 feet closer. Another check, another fail, another 2d8 pts of damage. Total: 3 rounds, 20 feet, 6d8 str damage. or (2) Round 1: The roper shoots out a strand and it attaches. PC fails a strength check. Round 2: The player tries a strength check and fails. The player fails a fortitude check, and takes strength damage. Round 3: The player fails a strength check. He is drawn 10 feet closer. Total: 3 rounds, 10 feet, 2d8 str damage. or (3) Round 1: The roper shoots out a strand and it attaches. Round 2: The PC does his first strength check and fails. It brings him 10 feet closer. He also has to due a fortitude check. He fails that. Round 3: The player does a 2nd str check, fails, the 2nd fort check, fails, and another 10 feet. Total: 3 rounds, 20 feet, 4d8 str damage. Hmm, I guess it boils down to two questions: Is "weakness" a standard action on the part of the roper? Does "weakness" occur on the initial round of attach, or subsequent rounds only? Thanks for any help! and Sorry for short notice :) zyzzyr [/QUOTE]
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