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General Tabletop Discussion
*Pathfinder & Starfinder
Quick, nasty combo to kill Orcus etc
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<blockquote data-quote="eriktheguy" data-source="post: 4825447" data-attributes="member: 83662"><p>Orcus gets a piddly +5 to saving throws. Lets kill him with a Wizard. Toss a spell on him that incapacitates him with save end. Any status condition that makes him lose his turn will do, even the level 1 Wizard daily sleep. Use your orb of imposition for -6 or so to his saving throws with a decent wisdom score. Finally, use your level 26 daily utility power <strong>Golden Mean</strong> (Arcane power, lord of fate epic destiny, page 147). Congratulations, he is now stunned for 5 turns if you sustain minor. Don't forget spell focus for an additional -2 to the save. Now the save fails even with the +2 his allies grant with a successful heal check.</p><p>Your allies should be able to finish him in 5 turns of non-action and combat advantage. Also, you still get standard actions to hit him with in the mean time. I suggest taking an additional implement mastery with a wand to make sure your stun/sleep hits. Combine this with your 'Turnabout ability' (at the start of the combat you designate Orcus, until the end of the combat any condition he applies to your allies is also applied to him). This guy is going to be stunned, weakened or asleep for most of the combat.</p><p>Also works on the tarrasque, (who by the way, has a low will defense).</p><p>Does anyone else think the lord of fate is too good? The idea of 'golden mean' making a solo auto-fail saves is just frightening.</p><p></p><p>Please don't post solutions like 'Orcus and other solos have followers and minions that will stop the wizard'. These are moot as the wizard still has a pretty good shot at stunning a solo for 5 turns.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4825447, member: 83662"] Orcus gets a piddly +5 to saving throws. Lets kill him with a Wizard. Toss a spell on him that incapacitates him with save end. Any status condition that makes him lose his turn will do, even the level 1 Wizard daily sleep. Use your orb of imposition for -6 or so to his saving throws with a decent wisdom score. Finally, use your level 26 daily utility power [B]Golden Mean[/B] (Arcane power, lord of fate epic destiny, page 147). Congratulations, he is now stunned for 5 turns if you sustain minor. Don't forget spell focus for an additional -2 to the save. Now the save fails even with the +2 his allies grant with a successful heal check. Your allies should be able to finish him in 5 turns of non-action and combat advantage. Also, you still get standard actions to hit him with in the mean time. I suggest taking an additional implement mastery with a wand to make sure your stun/sleep hits. Combine this with your 'Turnabout ability' (at the start of the combat you designate Orcus, until the end of the combat any condition he applies to your allies is also applied to him). This guy is going to be stunned, weakened or asleep for most of the combat. Also works on the tarrasque, (who by the way, has a low will defense). Does anyone else think the lord of fate is too good? The idea of 'golden mean' making a solo auto-fail saves is just frightening. Please don't post solutions like 'Orcus and other solos have followers and minions that will stop the wizard'. These are moot as the wizard still has a pretty good shot at stunning a solo for 5 turns. [/QUOTE]
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Quick, nasty combo to kill Orcus etc
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