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General Tabletop Discussion
*Pathfinder & Starfinder
Quick, nasty combo to kill Orcus etc
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<blockquote data-quote="Larrin" data-source="post: 4826151" data-attributes="member: 55816"><p>The problem isn't with golden mean....its with shutting down a solo, which is a well known problem. Any tactic that starts with "don't let the only monster do anything" is going to be lopsided in power. Try golden meaning orcus without shutting him down and see how good an idea it is, he won't miss you, you won't miss him....could be nasty, you might still win, especially if you could have beaten him anyway. But it will be more interesting then essentially hitting a punching bag for 5 rounds. Golden mean just speeds up battle a little and removes chance, but it does so for both sides. As long as everyone gets to go, its not an out of line power, and can bite you hard sometimes if the DM prepares for it....</p><p></p><p> As for 'metagame'; every single power requires that you treat the battle like its a game...the real universe doesn't have life broken into standard, move and minor actions. You're rolling dice to see what happens...thats pretty much treating things like a game. What the PC's know is different; as far as the PC knows Golden Mean just causes the most likely result to happen...are you more likely to hit or miss? Well thats what happens. Not because its game (although it is) but because fate is causing what 'should' happen to happen.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4826151, member: 55816"] The problem isn't with golden mean....its with shutting down a solo, which is a well known problem. Any tactic that starts with "don't let the only monster do anything" is going to be lopsided in power. Try golden meaning orcus without shutting him down and see how good an idea it is, he won't miss you, you won't miss him....could be nasty, you might still win, especially if you could have beaten him anyway. But it will be more interesting then essentially hitting a punching bag for 5 rounds. Golden mean just speeds up battle a little and removes chance, but it does so for both sides. As long as everyone gets to go, its not an out of line power, and can bite you hard sometimes if the DM prepares for it.... As for 'metagame'; every single power requires that you treat the battle like its a game...the real universe doesn't have life broken into standard, move and minor actions. You're rolling dice to see what happens...thats pretty much treating things like a game. What the PC's know is different; as far as the PC knows Golden Mean just causes the most likely result to happen...are you more likely to hit or miss? Well thats what happens. Not because its game (although it is) but because fate is causing what 'should' happen to happen. [/QUOTE]
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