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General Tabletop Discussion
*Pathfinder & Starfinder
Quick, nasty combo to kill Orcus etc
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<blockquote data-quote="Pbartender" data-source="post: 4826295" data-attributes="member: 7533"><p>So, let me get this straight...</p><p></p><p>The complaint is, "When you reach Epic levels, this combo requiring a Level 26 power kicks ass." I don't see a problem with that. At that level, the characters should kick ass now and again. They're Epic, after all.</p><p></p><p>That said... A couple of honest questions:</p><p></p><p>First, Orcus has defenses "AC 48, Fortitude 51, Reflex 46, Will 49". How easy will that be for a 26th Level Wizard to hit? A quick, conservative estimate for an average wizard: +13 level, +8 Ability, +3 Expertise, +6 Implement is a +30 to hit to start with. Bumping him up to a level 30 Wizard gets him an extra +2 (maybe +3, depending on how ability scores fall out). Even against Orcus' lowest defense, the 26th Wizard only has a 1-in-5 chance of hitting, and the 30th about a 1-in-3 chance, unless there's more bonuses he can squeeze out (I'm sure that there's at least a few I missed). What's the best we could do for the Wizard's attack? How certain can we be that he's going to hit the Solo?</p><p></p><p>Second, Orcus has more than 1,500 hit points. How much damage can a party deal in five rounds?</p><p></p><p>That's not to say it isn't an impressive combo... I just don't think that, in practice, it's quite as bad as you might think. Of course, I could be wrong, since I haven't actually seen anyone use it in an actual game yet.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4826295, member: 7533"] So, let me get this straight... The complaint is, "When you reach Epic levels, this combo requiring a Level 26 power kicks ass." I don't see a problem with that. At that level, the characters should kick ass now and again. They're Epic, after all. That said... A couple of honest questions: First, Orcus has defenses "AC 48, Fortitude 51, Reflex 46, Will 49". How easy will that be for a 26th Level Wizard to hit? A quick, conservative estimate for an average wizard: +13 level, +8 Ability, +3 Expertise, +6 Implement is a +30 to hit to start with. Bumping him up to a level 30 Wizard gets him an extra +2 (maybe +3, depending on how ability scores fall out). Even against Orcus' lowest defense, the 26th Wizard only has a 1-in-5 chance of hitting, and the 30th about a 1-in-3 chance, unless there's more bonuses he can squeeze out (I'm sure that there's at least a few I missed). What's the best we could do for the Wizard's attack? How certain can we be that he's going to hit the Solo? Second, Orcus has more than 1,500 hit points. How much damage can a party deal in five rounds? That's not to say it isn't an impressive combo... I just don't think that, in practice, it's quite as bad as you might think. Of course, I could be wrong, since I haven't actually seen anyone use it in an actual game yet. [/QUOTE]
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Quick, nasty combo to kill Orcus etc
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