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[Quick!] Need help, what is the max distance one falls in a round?
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<blockquote data-quote="kramis" data-source="post: 888938" data-attributes="member: 2084"><p><strong>wow, another nutty thread</strong></p><p></p><p>Love these nutty threads.</p><p></p><p>how about no way of doing it is a house rule ... it's all just interpreations and doesn't really matter as long as the DM feels like dealing with it.</p><p></p><p>It's magic, no way makes more sense than any other. And there is no can of worms to open ... using arbitrary physics is as fine as using none or all. It's magic.</p><p></p><p>It would be far more constructive (assuming anyone cares about being constructive on the boards anymore) to talk about what people do in their campaigns, what problems it's given rise to you, and to maybe ask for ideas and advice on how to deal with various complications.</p><p></p><p>I like the rule of dimension door maintaining momentum. It's seems cool and easy enough to handle. It's pointless to come up with the "what about teleporting to the other side of the world" argument. That's a level of complication that seems unecessary to me, however I see no problem is someone really wanted to take the trouble to deal with things, just seems way too complicated to be worth it to me. But that's up to the DM. And there is no reason any version belongs more in the House Rules forum then any other discussion. That's just stupid.</p><p></p><p>I can even see ruling that normal teleport conserves momentum to a limited degree, while teleport without error allows you to cancel it out at will. Or maybe allow teleport itself to cancel momentum, but lower spells like dimension door to preserve. Seems like it could add an interesting dimension to my campaign, and make for some fun tactics (bad guy charges Willy with a lance, George has readied his action and intercepts bad guy right before he hits Willy and dimen doors them right in front of bad guy's friend).</p><p></p><p>If it's fun and enhances the campaign and doesn't get out of hand and I don't mind the extra work as DM then it's probably a good idea.</p></blockquote><p></p>
[QUOTE="kramis, post: 888938, member: 2084"] [b]wow, another nutty thread[/b] Love these nutty threads. how about no way of doing it is a house rule ... it's all just interpreations and doesn't really matter as long as the DM feels like dealing with it. It's magic, no way makes more sense than any other. And there is no can of worms to open ... using arbitrary physics is as fine as using none or all. It's magic. It would be far more constructive (assuming anyone cares about being constructive on the boards anymore) to talk about what people do in their campaigns, what problems it's given rise to you, and to maybe ask for ideas and advice on how to deal with various complications. I like the rule of dimension door maintaining momentum. It's seems cool and easy enough to handle. It's pointless to come up with the "what about teleporting to the other side of the world" argument. That's a level of complication that seems unecessary to me, however I see no problem is someone really wanted to take the trouble to deal with things, just seems way too complicated to be worth it to me. But that's up to the DM. And there is no reason any version belongs more in the House Rules forum then any other discussion. That's just stupid. I can even see ruling that normal teleport conserves momentum to a limited degree, while teleport without error allows you to cancel it out at will. Or maybe allow teleport itself to cancel momentum, but lower spells like dimension door to preserve. Seems like it could add an interesting dimension to my campaign, and make for some fun tactics (bad guy charges Willy with a lance, George has readied his action and intercepts bad guy right before he hits Willy and dimen doors them right in front of bad guy's friend). If it's fun and enhances the campaign and doesn't get out of hand and I don't mind the extra work as DM then it's probably a good idea. [/QUOTE]
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[Quick!] Need help, what is the max distance one falls in a round?
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