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Quick NPC generation experience needed
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<blockquote data-quote="Dragonsbane" data-source="post: 6295845" data-attributes="member: 6775188"><p>When I need to make some NPCs or creatures like this as a group, I use a template and build on it. I also keep it simple for those the PCs will encounter in numbers.</p><p></p><p>Although your classes are nice selections, IMHO grips with those classes would be bosses or sub-bosses. Instead, I would make them all rangers, with some feats instead of classes.</p><p></p><p>1) Grab the stat block for a standard gripplie, add all things that will be the same (basic gear, etc) copy/paste</p><p></p><p>2) Level it to 3rd level ranger, save</p><p></p><p>3) Give one some unarmed attack feats (monk), give another some unique potions (alchemist), give another a mount / ride skill points (cavalier), and level another to level 5 ranger. Remember, no one sees the stat blocks - to the players, they see an unarmed grippli, one drinking elixers, and one riding a mount.</p><p></p><p>4) If you really need to, make one the old way, make it a commander, etc</p><p></p><p></p><p></p><p></p><p>For example, I made a more powerful orc race for my campaign, orcs from an alternate prime material plane. I made:</p><p></p><p>1) base Orceri</p><p>2) level 2 warrior</p><p>3) level 2 warrior / level 2 rogue</p><p>4) level 4 warrior / level 2 rogue</p><p>5) level 4 sorcerer</p><p>6) level 5 adept</p><p></p><p>The first 4 built on each other, so each required just a few number changes. This way, instead of an hour on one npc, its an hour and a half on 6 of um.</p><p></p><p>I find I can make tons of critters really quick.</p><p></p><p>You also could always find a human monk, cavalier, and alchemist, find them pre-made online, then add the grippli stats.</p><p></p><p>Getting fast and efficient made my prep much more enjoyable! I would rather thing about NPC personas for RP and plots than work on math.</p></blockquote><p></p>
[QUOTE="Dragonsbane, post: 6295845, member: 6775188"] When I need to make some NPCs or creatures like this as a group, I use a template and build on it. I also keep it simple for those the PCs will encounter in numbers. Although your classes are nice selections, IMHO grips with those classes would be bosses or sub-bosses. Instead, I would make them all rangers, with some feats instead of classes. 1) Grab the stat block for a standard gripplie, add all things that will be the same (basic gear, etc) copy/paste 2) Level it to 3rd level ranger, save 3) Give one some unarmed attack feats (monk), give another some unique potions (alchemist), give another a mount / ride skill points (cavalier), and level another to level 5 ranger. Remember, no one sees the stat blocks - to the players, they see an unarmed grippli, one drinking elixers, and one riding a mount. 4) If you really need to, make one the old way, make it a commander, etc For example, I made a more powerful orc race for my campaign, orcs from an alternate prime material plane. I made: 1) base Orceri 2) level 2 warrior 3) level 2 warrior / level 2 rogue 4) level 4 warrior / level 2 rogue 5) level 4 sorcerer 6) level 5 adept The first 4 built on each other, so each required just a few number changes. This way, instead of an hour on one npc, its an hour and a half on 6 of um. I find I can make tons of critters really quick. You also could always find a human monk, cavalier, and alchemist, find them pre-made online, then add the grippli stats. Getting fast and efficient made my prep much more enjoyable! I would rather thing about NPC personas for RP and plots than work on math. [/QUOTE]
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