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<blockquote data-quote="Water Bob" data-source="post: 5611016" data-attributes="member: 92305"><p>I'm fairly new to 3.5 (long time gamer, though), playing the Conan RPG (a d20 3.5 clone). One of the things I dreaded coming to this system was creating NPCs.</p><p> </p><p>To my surprise, it's been pretty doggone easy.</p><p> </p><p>Now, I think some of the ease comes from two things that are not likely in a normal D&D situation, so my words might not be helpful. The first is that, in my game, since it's about a group of Cimmerians, I've only had to learn the Barbarian character class so far. The Conan game isn't about diversity in class as the D&D game is. All the PCs are 1st level Barbarians, and, so far, every enemy they've encountered are Barbarian classed (rival clan), as well.</p><p> </p><p>Second, Conan is a magic-lite game. So, I don't have to learn spells and such that often. The PCs haven't encountered magic yet.</p><p> </p><p>So, that right there, might be big part of the reason that I haven't found it hard to roll up NPCs on the fly. But, I can do that. Also, I've been rolling up 1st and 2nd level NPCs since my PCs are low level--that may have something to do with it, too.</p><p> </p><p> </p><p> </p><p>Here's what I do:</p><p> </p><p>1. I roll 3d6, six times, then arrange to taste. Then add in racial modifiers (for Cimmerians, it's +2 STR and -2 INT). </p><p> </p><p>2. I throw in necessary stats, like initiative, hit points, and Dodge and Parry AC.</p><p> </p><p>3. I give the character his Feats.</p><p> </p><p>4. I don't spend a lot of time on skills. I may give the character a skill I think he should have, but I don't spend all of his points, usually. I do write down how many skill points he has left, though--in case I need to grow the character on the spot later.</p><p> </p><p>5. I write down the character's equipment: stats on his weapon and armor (if any).</p><p> </p><p>6. And, I write down some RP notes about the character. I might say: Sharpens all his teeth to a point. Has a small 5 leaf clover tattoo at temple. Wears a big, billowy, v-neck tunic with a knee-length kilt made of some type of reptile skin. No shoes. Has a pouch with 17 teeth in it--a mixture of animal and human.</p><p> </p><p>And, then, I'm done. It doesn't take that long per character.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5611016, member: 92305"] I'm fairly new to 3.5 (long time gamer, though), playing the Conan RPG (a d20 3.5 clone). One of the things I dreaded coming to this system was creating NPCs. To my surprise, it's been pretty doggone easy. Now, I think some of the ease comes from two things that are not likely in a normal D&D situation, so my words might not be helpful. The first is that, in my game, since it's about a group of Cimmerians, I've only had to learn the Barbarian character class so far. The Conan game isn't about diversity in class as the D&D game is. All the PCs are 1st level Barbarians, and, so far, every enemy they've encountered are Barbarian classed (rival clan), as well. Second, Conan is a magic-lite game. So, I don't have to learn spells and such that often. The PCs haven't encountered magic yet. So, that right there, might be big part of the reason that I haven't found it hard to roll up NPCs on the fly. But, I can do that. Also, I've been rolling up 1st and 2nd level NPCs since my PCs are low level--that may have something to do with it, too. Here's what I do: 1. I roll 3d6, six times, then arrange to taste. Then add in racial modifiers (for Cimmerians, it's +2 STR and -2 INT). 2. I throw in necessary stats, like initiative, hit points, and Dodge and Parry AC. 3. I give the character his Feats. 4. I don't spend a lot of time on skills. I may give the character a skill I think he should have, but I don't spend all of his points, usually. I do write down how many skill points he has left, though--in case I need to grow the character on the spot later. 5. I write down the character's equipment: stats on his weapon and armor (if any). 6. And, I write down some RP notes about the character. I might say: Sharpens all his teeth to a point. Has a small 5 leaf clover tattoo at temple. Wears a big, billowy, v-neck tunic with a knee-length kilt made of some type of reptile skin. No shoes. Has a pouch with 17 teeth in it--a mixture of animal and human. And, then, I'm done. It doesn't take that long per character. [/QUOTE]
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