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Quick Paladin question
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<blockquote data-quote="Lucas Blackstone" data-source="post: 4361637" data-attributes="member: 68942"><p>I think Paladins aren't that good against solos/elites. Anything with enough hit points to not worry about the damage from divine challenge can just go after a better target then the paladin and therefore save itself damage in the long run. </p><p></p><p>Let's take a level 1 party for example. Many paladins buy plate and a heavy shield at level 1 for an AC of 20. For this example I will assume 18 on prime stat, 16 secondary stat. So a paladin is going to do about 1d8+4 on their attack, and 7 damage more if the divine challenge damage goes off, for a total of 1d8+11. Now the rogue will have an 16 ac with leather armor and 18 dex. For damage let's go with sly flourish, it's a solid damage at will. 1d4+2d6(8)+7. ( In my opinion all rogues should take backstabber at level 1 but an opinion is an opinion ). Average Paladin damage 15.5 damage. Average Rogue damage 16.5 ( 18.5) with backstabber. With the minus 2 from the mark resulting from divine challenge, the rogue is still easier to hit.</p><p></p><p>So the rogue does more damage ( even with divine challenge factored in), is easier to hit ( even with divine challenge factored in) and has less hit points ( usually ).</p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 4361637, member: 68942"] I think Paladins aren't that good against solos/elites. Anything with enough hit points to not worry about the damage from divine challenge can just go after a better target then the paladin and therefore save itself damage in the long run. Let's take a level 1 party for example. Many paladins buy plate and a heavy shield at level 1 for an AC of 20. For this example I will assume 18 on prime stat, 16 secondary stat. So a paladin is going to do about 1d8+4 on their attack, and 7 damage more if the divine challenge damage goes off, for a total of 1d8+11. Now the rogue will have an 16 ac with leather armor and 18 dex. For damage let's go with sly flourish, it's a solid damage at will. 1d4+2d6(8)+7. ( In my opinion all rogues should take backstabber at level 1 but an opinion is an opinion ). Average Paladin damage 15.5 damage. Average Rogue damage 16.5 ( 18.5) with backstabber. With the minus 2 from the mark resulting from divine challenge, the rogue is still easier to hit. So the rogue does more damage ( even with divine challenge factored in), is easier to hit ( even with divine challenge factored in) and has less hit points ( usually ). [/QUOTE]
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