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<blockquote data-quote="Cecil" data-source="post: 1154471" data-attributes="member: 9111"><p>I'm not familiar with the campaign world, so a couple of generic comments. Hope it helps.....</p><p></p><p>Obviously, if they're that worried about someone scrying for them, then they have an enemy out there who has the capability--or the capability to hire someone to scry for them.</p><p></p><p>Do the scrying devices prevent their detection, or merely mislead their detectors?</p><p></p><p>Here's a rather interesting ploy that could result in some campaign tweaks:</p><p></p><p>Say I'm an NPC hunting for someone who routinely uses anti-scrying devices and is constantly on the move. Instead of continuing to hunt for the target, I start hunting for the "signatures" given off by anti-scrying devices. In short, I set up a series of detectors to identify "people holes" walking through the detection field. As soon as I have one, BAM! Pop in with enough force to obtain whatever it is that I'm after.</p><p></p><p>Only I'm not after the players.......they just triggered my net. After a couple of rounds I'm likely to realize this and back off.</p><p></p><p>Who do I work for? Perhaps some country, or mage cabal....basically I'm part of an organization going after those sneaky no-good types who are always trying to hide from legitimate law enforcement.</p><p></p><p></p><p></p><p>The other concept to play with is that the enemy, while not able to detect where the players ARE, has been able to identify where they WILL BE. Ie, they have identified where the players have to go to pick up their new equipment. An ambush is waiting.....</p></blockquote><p></p>
[QUOTE="Cecil, post: 1154471, member: 9111"] I'm not familiar with the campaign world, so a couple of generic comments. Hope it helps..... Obviously, if they're that worried about someone scrying for them, then they have an enemy out there who has the capability--or the capability to hire someone to scry for them. Do the scrying devices prevent their detection, or merely mislead their detectors? Here's a rather interesting ploy that could result in some campaign tweaks: Say I'm an NPC hunting for someone who routinely uses anti-scrying devices and is constantly on the move. Instead of continuing to hunt for the target, I start hunting for the "signatures" given off by anti-scrying devices. In short, I set up a series of detectors to identify "people holes" walking through the detection field. As soon as I have one, BAM! Pop in with enough force to obtain whatever it is that I'm after. Only I'm not after the players.......they just triggered my net. After a couple of rounds I'm likely to realize this and back off. Who do I work for? Perhaps some country, or mage cabal....basically I'm part of an organization going after those sneaky no-good types who are always trying to hide from legitimate law enforcement. The other concept to play with is that the enemy, while not able to detect where the players ARE, has been able to identify where they WILL BE. Ie, they have identified where the players have to go to pick up their new equipment. An ambush is waiting..... [/QUOTE]
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