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<blockquote data-quote="Raunalyn" data-source="post: 5926566" data-attributes="member: 72670"><p>My experience was quite similar. The rogue definitely needs some tweaking as he wasn't able to get advantage very often. We only did about an hour session throught eh Kobold caves (they haven't met the chief yet). The mage was the true hero of the group, though. As the group rounded the corner into the hallway leading toward the kobold common room, the 30 or so kobolds noticed them and started taking pot shots. The mage threw a sleep spell in there and took out at least half of the room. Then the fighter and the Cleric of Moradin (who honestly plays like a paladin) stood side by side in the hallway and started beating down any kobolds that entered the hall. Meanwhile, the mage, cleric of Pelor, and the rogue sat behind them raining missile weapons, Magic Missiles, and Radiant Lances at any kobolds in the back row. The Moradin Cleric's Defender ability saved the fighter's life; the fighter's AC is pretty low, so he was taking a pounding.</p><p></p><p>My main concern is that I can see the return of the 15 minute adventuring day. I like the short rest healing, but at first level, it's very, very limited. You have one hit dice, so that means you can benefit from the short rest only once.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 5926566, member: 72670"] My experience was quite similar. The rogue definitely needs some tweaking as he wasn't able to get advantage very often. We only did about an hour session throught eh Kobold caves (they haven't met the chief yet). The mage was the true hero of the group, though. As the group rounded the corner into the hallway leading toward the kobold common room, the 30 or so kobolds noticed them and started taking pot shots. The mage threw a sleep spell in there and took out at least half of the room. Then the fighter and the Cleric of Moradin (who honestly plays like a paladin) stood side by side in the hallway and started beating down any kobolds that entered the hall. Meanwhile, the mage, cleric of Pelor, and the rogue sat behind them raining missile weapons, Magic Missiles, and Radiant Lances at any kobolds in the back row. The Moradin Cleric's Defender ability saved the fighter's life; the fighter's AC is pretty low, so he was taking a pounding. My main concern is that I can see the return of the 15 minute adventuring day. I like the short rest healing, but at first level, it's very, very limited. You have one hit dice, so that means you can benefit from the short rest only once. [/QUOTE]
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