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Quick poll about magic items in a typical campaign
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<blockquote data-quote="Li Shenron" data-source="post: 1606186" data-attributes="member: 1465"><p>Mmm... I think I have to elaborate something, I didn't notice how badly I worded this poll <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>These thoughts of mine were triggered because this spring I was writing up a Sorceress for a FR campaign, and it was very challenging to choose spells, feats and various abilities. After a few weeks of work, we started the campaign and were given a lot of gp (8th level PCs) to buy equipment, and suddenly we were all loaded by magic items. I got 2 rings, 5 wondrous items, and 4 wands, and after a couple of battles I already found another wondous item and a magic weapon.</p><p>The spell selection that I put so much care on lost some of its appeal since my equipment almost doubled my low level spells.</p><p>Of course I bought a Cloak of Charisma +2 and Gloves of Dexterity +2, basically it would be quite bad strategy not to buy them for a Sorcerer, they are almost no-brainer.</p><p>Now the sorceress is covered in lesser magic items, as well as everyone in the party, and everytime she casts Detect Magic the players toss the joke that she detects her comrades...</p><p>We are already at a point where half of the magic treasure is thrown in the backpack because it's "just another Ring of Protection +1" and no one has available fingers.</p><p>When we rest, we always go to town, sell a pouch of Rings of Protection +1 for half price, carry around thousands of gp each (wondering where?) until they are enough to afford what we really want at the magic supermarket.</p><p></p><p>More or less, magic feels like technology. In some setting it can actually be very fun, but in EVERY campaign... is it starting to be boring.</p><p></p><p>Neverthless the game is designed with this level of magic, therefore it will be quite a challenge for us to address the problem without unbalancing the characters or turn adventures into trouble, but it will be interesting to see what will come out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1606186, member: 1465"] Mmm... I think I have to elaborate something, I didn't notice how badly I worded this poll :uhoh: These thoughts of mine were triggered because this spring I was writing up a Sorceress for a FR campaign, and it was very challenging to choose spells, feats and various abilities. After a few weeks of work, we started the campaign and were given a lot of gp (8th level PCs) to buy equipment, and suddenly we were all loaded by magic items. I got 2 rings, 5 wondrous items, and 4 wands, and after a couple of battles I already found another wondous item and a magic weapon. The spell selection that I put so much care on lost some of its appeal since my equipment almost doubled my low level spells. Of course I bought a Cloak of Charisma +2 and Gloves of Dexterity +2, basically it would be quite bad strategy not to buy them for a Sorcerer, they are almost no-brainer. Now the sorceress is covered in lesser magic items, as well as everyone in the party, and everytime she casts Detect Magic the players toss the joke that she detects her comrades... We are already at a point where half of the magic treasure is thrown in the backpack because it's "just another Ring of Protection +1" and no one has available fingers. When we rest, we always go to town, sell a pouch of Rings of Protection +1 for half price, carry around thousands of gp each (wondering where?) until they are enough to afford what we really want at the magic supermarket. More or less, magic feels like technology. In some setting it can actually be very fun, but in EVERY campaign... is it starting to be boring. Neverthless the game is designed with this level of magic, therefore it will be quite a challenge for us to address the problem without unbalancing the characters or turn adventures into trouble, but it will be interesting to see what will come out :) [/QUOTE]
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