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Quick poll about magic items in a typical campaign
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<blockquote data-quote="dcollins" data-source="post: 1606783" data-attributes="member: 876"><p>I chose "characters are gadgetized" but I could have as easily chosen "magic items don't feel special", pretty similar.</p><p></p><p>When I think of classic fantasy characters who have magic items, they generally have just a <em>few</em>, and they're immediately identifiable to that character. King Arthur: Excalibur and his magic scabbard. Frodo Baggins: his mithril shirt, magic ring and sword, and a potion. That's about it.</p><p></p><p>One thing I've thought of was to establish a hard limit on permanent magic items stacking up (say, before a magic aura is corrupted and stops working or gets cursed). Maybe you could allow this to scale by campaign type. Low Magic: 3 items. Medium Magic: 5 items. High Magic: 10 items. This would include everything outside of potions and scrolls.</p><p></p><p>I wouldn't allow new item invention that just gloms on all the abilities that they would otherwise trinketize. I'd use the existing by-the-book items, and force the PCs to choose which more powerful items they will take to define their character (whether that's bought or selected from party loot).</p></blockquote><p></p>
[QUOTE="dcollins, post: 1606783, member: 876"] I chose "characters are gadgetized" but I could have as easily chosen "magic items don't feel special", pretty similar. When I think of classic fantasy characters who have magic items, they generally have just a [i]few[/i], and they're immediately identifiable to that character. King Arthur: Excalibur and his magic scabbard. Frodo Baggins: his mithril shirt, magic ring and sword, and a potion. That's about it. One thing I've thought of was to establish a hard limit on permanent magic items stacking up (say, before a magic aura is corrupted and stops working or gets cursed). Maybe you could allow this to scale by campaign type. Low Magic: 3 items. Medium Magic: 5 items. High Magic: 10 items. This would include everything outside of potions and scrolls. I wouldn't allow new item invention that just gloms on all the abilities that they would otherwise trinketize. I'd use the existing by-the-book items, and force the PCs to choose which more powerful items they will take to define their character (whether that's bought or selected from party loot). [/QUOTE]
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