Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Quick poll about magic items in a typical campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RuminDange" data-source="post: 1606842" data-attributes="member: 5412"><p>I think a lot of way magic items are handled in game as well as by players and DM's is depends on the mood set by the campaign. I feel as though magic items have lost their special feel but that could also be the result of players who don't always look at a cool item with a history the same as I do. Most of my players want magic items but they tend to horde everything they can like a greedy little dragon even though they are human, elf or whatever. They would toss a cool sword with a name and history if they run across one that is a higher bonus to hit and damage. </p><p>I have one player who loves her equipment just they it is with several weapons or items that have histories and names, and any items she gets beyond what she has she hands out to her cohorts, followers, druids that serve her grove or people the rescue. The others hold on to everything.</p><p></p><p>Now in context, I set this campaign up 4 years ago as a very high magic world. There is to some degree the "magic shop" in some larger towns ran by the same wizard who trades magic for magic and he isn't cheap. In small towns might have a potion dealer or something, but not much else. The one mage that handles all the shops is a long story and since some of my player visit here, I'll not get into it. But I will say is he tends to in all places at once kind of thing and they already know not to cross him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Of course this campaign has been epic for some time now with the majority of characters in the 33-37 level range. But the next campaign world I run I'll things different.</p><p></p><p></p><p>The other largest problem I can see, since I also voted other, is that too many of players play CRPG's and those promote the magical gadgets and toss one item for the next that comes along. CRPG's also tend to cause other problems I tend to have with some to of the players in relation to role-playing and doing paperwork for their characters...one just hates to do bookkeeping himself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1606842, member: 5412"] I think a lot of way magic items are handled in game as well as by players and DM's is depends on the mood set by the campaign. I feel as though magic items have lost their special feel but that could also be the result of players who don't always look at a cool item with a history the same as I do. Most of my players want magic items but they tend to horde everything they can like a greedy little dragon even though they are human, elf or whatever. They would toss a cool sword with a name and history if they run across one that is a higher bonus to hit and damage. I have one player who loves her equipment just they it is with several weapons or items that have histories and names, and any items she gets beyond what she has she hands out to her cohorts, followers, druids that serve her grove or people the rescue. The others hold on to everything. Now in context, I set this campaign up 4 years ago as a very high magic world. There is to some degree the "magic shop" in some larger towns ran by the same wizard who trades magic for magic and he isn't cheap. In small towns might have a potion dealer or something, but not much else. The one mage that handles all the shops is a long story and since some of my player visit here, I'll not get into it. But I will say is he tends to in all places at once kind of thing and they already know not to cross him. :D Of course this campaign has been epic for some time now with the majority of characters in the 33-37 level range. But the next campaign world I run I'll things different. The other largest problem I can see, since I also voted other, is that too many of players play CRPG's and those promote the magical gadgets and toss one item for the next that comes along. CRPG's also tend to cause other problems I tend to have with some to of the players in relation to role-playing and doing paperwork for their characters...one just hates to do bookkeeping himself. :mad: RD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quick poll about magic items in a typical campaign
Top