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<blockquote data-quote="Al'Kelhar" data-source="post: 2263735" data-attributes="member: 7884"><p>Typically, yes. The annis's natural armour would replace any natural armour that your wizard normally has - which if he's any of the humanoid races from PH, is 0. However, if you've got any <em>enhancement</em> bonuses to natural armour from spells or magic items, they'll also stack with the annis's natural armour. My wizard usually has <em>dragonskin</em> (from <em>Draconomicon</em>) cast on herself, which grants her a +5 enhancement bonus to natural armour. This +5 enhancement bonus stacks with the +10 natural armour bonus from the annis form; plus armour bonus from <em>mage armour</em>, deflection bonus from <em>ring of protection</em> or <em>magic circle against evil</em>, Dexterity, etc. you can give your wizard a decidely excellent AC.</p><p></p><p></p><p></p><p>A wizard using <em>polymorph</em> by itself and trying to engage in melee is stupid. But a properly prepared wizard with the normal defensive spells every wizard should have up for most of the time - mage armour, resist energy, magic circle against evil, dragonskin - plus combat only defensive spells - fire shield, shield - plus other buffing - bardic music, haste, bull's strength, heroism - is the best melee combatant on the field at mid levels. But then, I guess you could say that any wizard with the right spell combination and opportunity to cast them before the battle will be the best at any particular combat role. I just personally like having the occasional opportunity to tear the bad guys apart limb from limb instead of frying them at a distance.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 2263735, member: 7884"] Typically, yes. The annis's natural armour would replace any natural armour that your wizard normally has - which if he's any of the humanoid races from PH, is 0. However, if you've got any [i]enhancement[/i] bonuses to natural armour from spells or magic items, they'll also stack with the annis's natural armour. My wizard usually has [i]dragonskin[/i] (from [i]Draconomicon[/i]) cast on herself, which grants her a +5 enhancement bonus to natural armour. This +5 enhancement bonus stacks with the +10 natural armour bonus from the annis form; plus armour bonus from [i]mage armour[/i], deflection bonus from [i]ring of protection[/i] or [i]magic circle against evil[/i], Dexterity, etc. you can give your wizard a decidely excellent AC. A wizard using [i]polymorph[/i] by itself and trying to engage in melee is stupid. But a properly prepared wizard with the normal defensive spells every wizard should have up for most of the time - mage armour, resist energy, magic circle against evil, dragonskin - plus combat only defensive spells - fire shield, shield - plus other buffing - bardic music, haste, bull's strength, heroism - is the best melee combatant on the field at mid levels. But then, I guess you could say that any wizard with the right spell combination and opportunity to cast them before the battle will be the best at any particular combat role. I just personally like having the occasional opportunity to tear the bad guys apart limb from limb instead of frying them at a distance. Cheers, Al'Kelhar [/QUOTE]
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