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*Dungeons & Dragons
[+] quick proposal for Assassins to use poison
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<blockquote data-quote="CapnZapp" data-source="post: 7179645" data-attributes="member: 12731"><p>Excellent questions, Kobold.</p><p></p><p>Anyone is meant to be allowed to make this check, assuming you have poison kit proficiency. That includes all kinds of rogues, not just assassins. </p><p></p><p>(feel free to restrict to only "assassins, drow, and other evil creatures" for story purposes, though)</p><p></p><p>The point was to make you anticipate combat enough to spend a minute just before it erupts. The poison is only good for 10 minutes.</p><p></p><p>When you're surprised and don't have even two rounds worth of warning, you will have to do without poison (assuming you won't waste two combat rounds just to make a poison kit check)</p><p></p><p>That's the RAI, at least.</p><p></p><p>Perhaps poison kit checks are Int based, I just assumed Dex since it would be the Assassin's prime stat. I'm open to changing this. </p><p></p><p>It doesn't replace any existing rogue features.</p><p></p><p>The blade coated with poison could conceivably be used by another person, at least from a balance perspective (assuming the poisoner has to do without). But if it makes more sense for the party tank to "steal" the Rogue's poison check, by all means require the user to have to make his own poison kit checks.</p><p></p><p>Did I miss anything?</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7179645, member: 12731"] Excellent questions, Kobold. Anyone is meant to be allowed to make this check, assuming you have poison kit proficiency. That includes all kinds of rogues, not just assassins. (feel free to restrict to only "assassins, drow, and other evil creatures" for story purposes, though) The point was to make you anticipate combat enough to spend a minute just before it erupts. The poison is only good for 10 minutes. When you're surprised and don't have even two rounds worth of warning, you will have to do without poison (assuming you won't waste two combat rounds just to make a poison kit check) That's the RAI, at least. Perhaps poison kit checks are Int based, I just assumed Dex since it would be the Assassin's prime stat. I'm open to changing this. It doesn't replace any existing rogue features. The blade coated with poison could conceivably be used by another person, at least from a balance perspective (assuming the poisoner has to do without). But if it makes more sense for the party tank to "steal" the Rogue's poison check, by all means require the user to have to make his own poison kit checks. Did I miss anything? Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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[+] quick proposal for Assassins to use poison
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