Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick question for Upper_Krust
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 411836" data-attributes="member: 2358"><p>And it wouldn't raise the ECL any more?</p><p></p><p></p><p></p><p>Oh! Okay, I thought maybe you missed the insane damage reduction ratings there . . . Interesting . . .</p><p></p><p></p><p></p><p>Actually, that is what the SR is as of now. I think I made it a bit hard to understand . . . You see, most Saiyans who go Super Saiyan will already have SR 50 (if a Saiyan Elite) or at least SR 30 (if only a Saiyan Warrior), so I named the SR as an addition. Not all have those two classes, however, so . . . Any which way, it's 20 more SR than the creature's normal value, regardless of what that normal value is.</p><p></p><p>As for the damage reduction, a Saiyan Elite already gets damage reduction at 30/+6, and I wanted the Super Saiyan value to be better than that . . .</p><p></p><p>You should see that the values are currently:</p><p></p><p>Super Saiyan: damage reduction 70/+7</p><p>Super Saiyan 2: damage reduction 150/+15</p><p>Super Saiyan 3: damage reduction 310/+31</p><p>Super Saiyan 4: damage reduction 630/+63</p><p></p><p>You think that the ECL numbers I have are appropriate for those levels of damage reduction?</p><p></p><p>Hmmm . . . As for the hit points . . . Reducing the damage reduction would balance that a bit . . . How about this:</p><p></p><p>Super Saiyan: damage reduction 70/+7</p><p>Super Saiyan 2: damage reduction 100/+10</p><p>Super Saiyan 3: damage reduction 150/+15</p><p>Super Saiyan 4: damage reduction 220/+22</p><p></p><p>Certainly your ECL calculations could shed some light on a more accurate figure?</p><p></p><p></p><p></p><p>Okay, here you go.</p><p></p><p></p><p></p><p>First, Half-Saiyans. These can achieve all levels as regular Saiyans, but only at half power. Here are the actual calculations:</p><p></p><p>Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them.</p><p></p><p>HD: A Super Saiyan always has maximum hit points.</p><p>Speed: Super Saiyan x2, Super Saiyan 2 x3, Super Saiyan 3 x4, Super Saiyan 4 x6</p><p>AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +10 natural armor bonus, a Super Saiyan 2 gains a +20 natural armor bonus, a Super Saiyan 3 gains a +40 natural armor bonus, and a Super Saiyan 4 gains a +80 natural armor bonus.</p><p>Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1.</p><p>Special Qualities: Super Saiyan: damage reduction 70/+7, SR +20; Super Saiyan 2: damage reduction 150/+15, SR +40; Super Saiyan 3: damage reduction 310/+31, SR +80; Super Saiyan 4: damage reduction 630/+63, SR +160</p><p>Saves: A Super Saiyan gains a +10 resistance bonus to all saving throws, a Super Saiyan 2 gains a +20 resistance bonus to all saving throws, a Super Saiyan 3 gains a +40 resistance bonus to all saving throws, and a Super Saiyan 4 gains a +80 resistance bonus to all saving throws.</p><p>*Abilities: Super Saiyan: Str +10, Dex +10, Con +10, Int +5, Wis +5, Cha +5; Super Saiyan 2: Str +20, Dex +20, Con +20, Int +10, Wis +10, Cha +10; Super Saiyan 3: Str +40, Dex +40, Con +40, Int +20, Wis +20, Cha +20; Super Saiyan 4: Str +80, Dex +80, Con +80, Int +40, Wis +40, Cha +40.</p><p></p><p>Basically, Half-Saiyans get only half of all numeric bonuses for being Super Saiyan, but they get all other abilities normally. I rated them as having an ECL 2/3 that of a normal Saiyan, but what do you think?</p><p></p><p></p><p></p><p>Now for all with LESS than half Saiyan blood. They can never achieve any level past normal Super Saiyan.</p><p></p><p>Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them.</p><p></p><p>HD: A Super Saiyan always has maximum hit points.</p><p>Speed: x2</p><p>*AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +5 natural armor bonus.</p><p>Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1.</p><p>*Saves: A Super Saiyan gains a +5 resistance bonus to all saving throws.</p><p>*Abilities: Str +5, Dex +5, Con +5, Int +1, Wis +2, Cha +2.</p><p></p><p>I'm wanting this to be worth only 1/3 as much as a normal Super Saiyan. They don't get the damage reduction or SR, and limited increases, and can never achieve a higher Super Saiyan level.</p><p></p><p></p><p></p><p>It would be no problem to find, it's the very first opost in the topic. (I keep the main post updated with the latest info.) If you would like me to post it here, though, I would.</p></blockquote><p></p>
[QUOTE="Anubis, post: 411836, member: 2358"] And it wouldn't raise the ECL any more? Oh! Okay, I thought maybe you missed the insane damage reduction ratings there . . . Interesting . . . Actually, that is what the SR is as of now. I think I made it a bit hard to understand . . . You see, most Saiyans who go Super Saiyan will already have SR 50 (if a Saiyan Elite) or at least SR 30 (if only a Saiyan Warrior), so I named the SR as an addition. Not all have those two classes, however, so . . . Any which way, it's 20 more SR than the creature's normal value, regardless of what that normal value is. As for the damage reduction, a Saiyan Elite already gets damage reduction at 30/+6, and I wanted the Super Saiyan value to be better than that . . . You should see that the values are currently: Super Saiyan: damage reduction 70/+7 Super Saiyan 2: damage reduction 150/+15 Super Saiyan 3: damage reduction 310/+31 Super Saiyan 4: damage reduction 630/+63 You think that the ECL numbers I have are appropriate for those levels of damage reduction? Hmmm . . . As for the hit points . . . Reducing the damage reduction would balance that a bit . . . How about this: Super Saiyan: damage reduction 70/+7 Super Saiyan 2: damage reduction 100/+10 Super Saiyan 3: damage reduction 150/+15 Super Saiyan 4: damage reduction 220/+22 Certainly your ECL calculations could shed some light on a more accurate figure? Okay, here you go. First, Half-Saiyans. These can achieve all levels as regular Saiyans, but only at half power. Here are the actual calculations: Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them. HD: A Super Saiyan always has maximum hit points. Speed: Super Saiyan x2, Super Saiyan 2 x3, Super Saiyan 3 x4, Super Saiyan 4 x6 AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +10 natural armor bonus, a Super Saiyan 2 gains a +20 natural armor bonus, a Super Saiyan 3 gains a +40 natural armor bonus, and a Super Saiyan 4 gains a +80 natural armor bonus. Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1. Special Qualities: Super Saiyan: damage reduction 70/+7, SR +20; Super Saiyan 2: damage reduction 150/+15, SR +40; Super Saiyan 3: damage reduction 310/+31, SR +80; Super Saiyan 4: damage reduction 630/+63, SR +160 Saves: A Super Saiyan gains a +10 resistance bonus to all saving throws, a Super Saiyan 2 gains a +20 resistance bonus to all saving throws, a Super Saiyan 3 gains a +40 resistance bonus to all saving throws, and a Super Saiyan 4 gains a +80 resistance bonus to all saving throws. *Abilities: Super Saiyan: Str +10, Dex +10, Con +10, Int +5, Wis +5, Cha +5; Super Saiyan 2: Str +20, Dex +20, Con +20, Int +10, Wis +10, Cha +10; Super Saiyan 3: Str +40, Dex +40, Con +40, Int +20, Wis +20, Cha +20; Super Saiyan 4: Str +80, Dex +80, Con +80, Int +40, Wis +40, Cha +40. Basically, Half-Saiyans get only half of all numeric bonuses for being Super Saiyan, but they get all other abilities normally. I rated them as having an ECL 2/3 that of a normal Saiyan, but what do you think? Now for all with LESS than half Saiyan blood. They can never achieve any level past normal Super Saiyan. Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them. HD: A Super Saiyan always has maximum hit points. Speed: x2 *AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +5 natural armor bonus. Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1. *Saves: A Super Saiyan gains a +5 resistance bonus to all saving throws. *Abilities: Str +5, Dex +5, Con +5, Int +1, Wis +2, Cha +2. I'm wanting this to be worth only 1/3 as much as a normal Super Saiyan. They don't get the damage reduction or SR, and limited increases, and can never achieve a higher Super Saiyan level. It would be no problem to find, it's the very first opost in the topic. (I keep the main post updated with the latest info.) If you would like me to post it here, though, I would. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick question for Upper_Krust
Top