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Quick Question on AC and Proficiency bonus
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<blockquote data-quote="The Crimson Binome" data-source="post: 7843799" data-attributes="member: 6775031"><p>They are distinct-but-related issues. The treadmill effect is the observation that scaling bonuses on both sides is pointless, if both sides are always the same level. Which is true, of course, but only within the context of that absurd premise. It's a criticism of 4E, specifically, because of the way it encouraged DMs to stick within a very narrow band of encounter levels.</p><p></p><p>Bounded accuracy is the design principle that anyone should be able to attempt anything, without relying on natural-20 rules to guarantee a possibility of success. It's more of a personal preference thing, rather than a mathematical observation. But it's a preference that's getting less and less popular as the years go by, and the flaws in the implementation become less deniable.</p><p></p><p>There is some interaction between the two issues, but it was never necessary to implement bounded accuracy as a counter to the treadmill effect, since the treadmill effect falls apart under its own weight as soon as you remove it from its original context.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7843799, member: 6775031"] They are distinct-but-related issues. The treadmill effect is the observation that scaling bonuses on both sides is pointless, if both sides are always the same level. Which is true, of course, but only within the context of that absurd premise. It's a criticism of 4E, specifically, because of the way it encouraged DMs to stick within a very narrow band of encounter levels. Bounded accuracy is the design principle that anyone should be able to attempt anything, without relying on natural-20 rules to guarantee a possibility of success. It's more of a personal preference thing, rather than a mathematical observation. But it's a preference that's getting less and less popular as the years go by, and the flaws in the implementation become less deniable. There is some interaction between the two issues, but it was never necessary to implement bounded accuracy as a counter to the treadmill effect, since the treadmill effect falls apart under its own weight as soon as you remove it from its original context. [/QUOTE]
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