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<blockquote data-quote="Bacon Bits" data-source="post: 7843958" data-attributes="member: 6777737"><p>They're inherently linked problems, IMO. The math was so tight you can't separate them. They're made worse because the game kept palette swapping the same monsters over and over. You had the set of goblins that were in all 5-6 roles and CR 1-4, then the set of goblins in all 5-6 roles that were CR 6-9 with maybe 1 more ability, then the set of goblins CR 11-14 with maybe 1 more ability, and so on up to the set of goblins that were CR 26-29. The major difference is that the art for the enemies just grew spikier as they got higher in level. The game just scaled everything with you because nothing is built to do level 30 things at level 30. Everything is built to do level 1 things scaled up to level 30.</p><p></p><p></p><p></p><p>Yes! The dragon in The Hobbit was killed in the middle of the story, and then they went and fought an army of goblins! It was the goblins that proved to be deadlier!</p><p></p><p>Bruce Lee in Fist of Fury defeats all the big bad martial artists, and gets killed in the end by massed gunfire. In 300, Leonidas dies to a hail of arrows, as does Nameless at the end of Hero. Think of the characters that die in Seven Samurai or The Magnificent Seven. None of them are cut down by a great enemy; they all die standing up against an army of bandits.</p><p></p><p>Even mighty Achilles, who slew Hector and countless others was laid low by a single arrow from a coward. The Greeks and their obsession with hubris and irony.</p><p></p><p>Think of Thulsa Doom. His power was the countless throngs who followed him, not the strength of his sword arm. He even taunts Conan with this fact before condemning him to the Tree of Woe.</p><p></p><p></p><p></p><p>No, it's supposed to be a living fantasy world. </p><p></p><p>Goblins shouldn't stop being a threat because you're experienced. They just stop being a threat <em>in small numbers</em>. No amount of CR 1 Goblins are a threat to level 10 PCs in 4e, so the game just never sends them against you anymore. Instead the Goblins you meet are just magically always your peers.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7843958, member: 6777737"] They're inherently linked problems, IMO. The math was so tight you can't separate them. They're made worse because the game kept palette swapping the same monsters over and over. You had the set of goblins that were in all 5-6 roles and CR 1-4, then the set of goblins in all 5-6 roles that were CR 6-9 with maybe 1 more ability, then the set of goblins CR 11-14 with maybe 1 more ability, and so on up to the set of goblins that were CR 26-29. The major difference is that the art for the enemies just grew spikier as they got higher in level. The game just scaled everything with you because nothing is built to do level 30 things at level 30. Everything is built to do level 1 things scaled up to level 30. Yes! The dragon in The Hobbit was killed in the middle of the story, and then they went and fought an army of goblins! It was the goblins that proved to be deadlier! Bruce Lee in Fist of Fury defeats all the big bad martial artists, and gets killed in the end by massed gunfire. In 300, Leonidas dies to a hail of arrows, as does Nameless at the end of Hero. Think of the characters that die in Seven Samurai or The Magnificent Seven. None of them are cut down by a great enemy; they all die standing up against an army of bandits. Even mighty Achilles, who slew Hector and countless others was laid low by a single arrow from a coward. The Greeks and their obsession with hubris and irony. Think of Thulsa Doom. His power was the countless throngs who followed him, not the strength of his sword arm. He even taunts Conan with this fact before condemning him to the Tree of Woe. No, it's supposed to be a living fantasy world. Goblins shouldn't stop being a threat because you're experienced. They just stop being a threat [I]in small numbers[/I]. No amount of CR 1 Goblins are a threat to level 10 PCs in 4e, so the game just never sends them against you anymore. Instead the Goblins you meet are just magically always your peers. [/QUOTE]
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