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Quick Question on AC and Proficiency bonus
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<blockquote data-quote="Salthorae" data-source="post: 7844085" data-attributes="member: 1095"><p>Sigh... I make one off the cuff statement and you respond with a whole essay. I didn't say I did the multiple DC's in my games, I was just throwing something out there, and I made no claims to "proving [USER=6775031]@Saelorn[/USER] wrong". </p><p></p><p>As to the other part, the DMG literally says that a DM decides if a roll is necessary. </p><p></p><p></p><p></p><p>The DMG also says that a DM gets to determine the DC's or even change ones in published adventures.</p><p></p><p></p><p></p><p>Going back to the master wizard/novice example, if it is something that the novice can do with relative ease, then the DC should be no higher than 10, we can agree on that right? </p><p></p><p>Let's call our "master wizard" 9th level, so +4 Proficiency bonus and +4 Int on their check. They're only failing that roll on a 1. </p><p></p><p>Going back then to the DMG guidelines, unless they happened to find themselves in a stressful environment, I wouldn't even make a "master wizard" roll, but I would call for a novice to make that roll in any situation. If they were in the middle of a battle, sure maybe have the master still roll for it, but barring that, why bother with a roll unless it has a consequence on failure. </p><p></p><p>Even if you assume a Moderate DC 15 that a novice can make but only half the time, unless there is a "meaningful" consequence for failure, the DMG literally says to not bother asking for a roll. </p><p></p><p>Obviously if you as a DM deem that there is meaningful consequence for failure (whatever that may mean to you as the DM) AND the task is in fact achievable by the PC (i.e. obviously impossible or DC > 20+PC modifiers), go ahead and ask for a roll. Otherwise the DMG advice is to not bother. </p><p></p><p>Also - If you really don't like the concept of a door failing to get smashed open by a musclebound barbarian because of a poor roll, but the wimpy rogue comes and busts it open with a natural 20, there is always the DMG variant rule that says if your Ability Score -5 is equal to or greater to the DC, it's an autosuccess.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7844085, member: 1095"] Sigh... I make one off the cuff statement and you respond with a whole essay. I didn't say I did the multiple DC's in my games, I was just throwing something out there, and I made no claims to "proving [USER=6775031]@Saelorn[/USER] wrong". As to the other part, the DMG literally says that a DM decides if a roll is necessary. The DMG also says that a DM gets to determine the DC's or even change ones in published adventures. Going back to the master wizard/novice example, if it is something that the novice can do with relative ease, then the DC should be no higher than 10, we can agree on that right? Let's call our "master wizard" 9th level, so +4 Proficiency bonus and +4 Int on their check. They're only failing that roll on a 1. Going back then to the DMG guidelines, unless they happened to find themselves in a stressful environment, I wouldn't even make a "master wizard" roll, but I would call for a novice to make that roll in any situation. If they were in the middle of a battle, sure maybe have the master still roll for it, but barring that, why bother with a roll unless it has a consequence on failure. Even if you assume a Moderate DC 15 that a novice can make but only half the time, unless there is a "meaningful" consequence for failure, the DMG literally says to not bother asking for a roll. Obviously if you as a DM deem that there is meaningful consequence for failure (whatever that may mean to you as the DM) AND the task is in fact achievable by the PC (i.e. obviously impossible or DC > 20+PC modifiers), go ahead and ask for a roll. Otherwise the DMG advice is to not bother. Also - If you really don't like the concept of a door failing to get smashed open by a musclebound barbarian because of a poor roll, but the wimpy rogue comes and busts it open with a natural 20, there is always the DMG variant rule that says if your Ability Score -5 is equal to or greater to the DC, it's an autosuccess. [/QUOTE]
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