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Quick Question on adapting FATE
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<blockquote data-quote="Emerikol" data-source="post: 6373217" data-attributes="member: 6698278"><p>I think I may have painted with too broad a brush. I don't take issue with ALL compels. Perhaps even most of them would be fine. I was specifically thinking of the ones where you have some disadvantage and the DM offers you a Fate point to roleplay that disadvantage. So maybe I misunderstood the concept of compels a bit. I realize what I wrote does not express that thought so I admit I could have been a lot clearer. A case of my thoughts out running my writing.</p><p></p><p>But other than Fate points being offered for compels I felt like I was using the entire rest of the system. So I didn't perceive I was stripping it down and rebuilding it from scratch. I like the pyramidal skill system. I was just going to offer a more up front advancement system but the actual workings would remain the same. So instead of just getting something every single scene, you'd compute success at some more infrequent interval and move up the advancement chart. </p><p></p><p>Aspects seem good to me. Fate though is very much a build your own world from scratch kind of system which for me is part of it's appeal. They expect you to make a bunch of your own skills and aspects that fit you specific setting.</p><p></p><p>Perhaps you can help me by explaining why you think it is a rewrite?</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6373217, member: 6698278"] I think I may have painted with too broad a brush. I don't take issue with ALL compels. Perhaps even most of them would be fine. I was specifically thinking of the ones where you have some disadvantage and the DM offers you a Fate point to roleplay that disadvantage. So maybe I misunderstood the concept of compels a bit. I realize what I wrote does not express that thought so I admit I could have been a lot clearer. A case of my thoughts out running my writing. But other than Fate points being offered for compels I felt like I was using the entire rest of the system. So I didn't perceive I was stripping it down and rebuilding it from scratch. I like the pyramidal skill system. I was just going to offer a more up front advancement system but the actual workings would remain the same. So instead of just getting something every single scene, you'd compute success at some more infrequent interval and move up the advancement chart. Aspects seem good to me. Fate though is very much a build your own world from scratch kind of system which for me is part of it's appeal. They expect you to make a bunch of your own skills and aspects that fit you specific setting. Perhaps you can help me by explaining why you think it is a rewrite? [/QUOTE]
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