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Quick Question on adapting FATE
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<blockquote data-quote="Emerikol" data-source="post: 6375338" data-attributes="member: 6698278"><p>I don't mean just that. In my response to Umbran, I described the idea in more detail.</p><p></p><p></p><p>In a large number of instances this works for me but in a few it doesn't. This though could be handled by the aspects I allow in the game.</p><p></p><p></p><p></p><p>I agree that the application of an aspect would be something the player could propose and the DM accept or reject. This parallels actual game events so to me it is actor stance and is fine. </p><p></p><p></p><p>I think the game probably works awesome. It may just not give me the payoff I want out of a roleplaying game. That is a big difference. I don't expect the Fate people to cater to what I want. I might play in a one off Fate game somewhere like a con to see how I liked it. I surmise I'd like it at least somewhat because it would have all those features I do like. I don't think though long term in a campaign that the Fate points as used officially would be something I'd like and they'd likely detract from my enjoyment.</p><p></p><p>I'm totally on board with the idea that we are talking about tastes and not right or wrong or good or bad.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6375338, member: 6698278"] I don't mean just that. In my response to Umbran, I described the idea in more detail. In a large number of instances this works for me but in a few it doesn't. This though could be handled by the aspects I allow in the game. I agree that the application of an aspect would be something the player could propose and the DM accept or reject. This parallels actual game events so to me it is actor stance and is fine. I think the game probably works awesome. It may just not give me the payoff I want out of a roleplaying game. That is a big difference. I don't expect the Fate people to cater to what I want. I might play in a one off Fate game somewhere like a con to see how I liked it. I surmise I'd like it at least somewhat because it would have all those features I do like. I don't think though long term in a campaign that the Fate points as used officially would be something I'd like and they'd likely detract from my enjoyment. I'm totally on board with the idea that we are talking about tastes and not right or wrong or good or bad. [/QUOTE]
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