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<blockquote data-quote="Emerikol" data-source="post: 6375598" data-attributes="member: 6698278"><p>First let me say I really appreciate the in depth responses. </p><p></p><p></p><p></p><p>The whole point though even if they failed in some cases of creating these definitions is to give us all a language where we can discuss game design more easily and effectively. Now I realize in some cases the goal perhaps was not achieved. </p><p></p><p></p><p></p><p>Perhaps it's a continuum and some people are more affected than others by different mechanics. It has been an observation of mine that 4e overwhelmed even the moderate dissociative dislikers whereas perhaps Fates single point of dissociation is something a moderate disliker could tolerate for all the other benefits. I do like the fact that negative aspects come into play in an elegant way. That is a benefit no doubt. In the past with other games, I really disliked action points and bennies from SW so perhaps I am jaded about Fate points.</p><p></p><p></p><p></p><p>I actually got this point I believe. I should I stated so. Without a doubt, there are things people can eat in casseroles that they wouldn't eat separately. As that applies to games we would have to see. At this point some really good aspect of play would have to depend upon Fate points to accomplish their purpose and be so good that they pay for the negative of dissociation. I don't doubt for many people the price is low since it is the sole point where dissociation occurs. I'm not sure about me. </p><p></p><p></p><p></p><p></p><p></p><p>My greatest hate is reserved for director stance. Author stance is fine so long as it can plausibly be explained as an actor stance decision. I am not a mind reading DM.</p><p></p><p></p><p></p><p>That is my gut feeling too. That the issue is immersion. But to be honest, I've come to realize that I'm not 100% sure what it is other than a feeling of dissatisfaction with the experience. I realize that doesn't help much. </p><p></p><p></p><p>I'm noticing in the list below you started with 0. Are you an IT person my chance? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p></p><p>True. It's not 100% though without similar experiences with other games but I will definitely concede that it's mostly perception.</p><p></p><p></p><p></p><p>But honestly, is the entirety of any game just one rules point? The reason I am considering Fate is that it has a lot of elements I love. Even some you personally seem to not love. Fate points are a single element in an entire game. I am not rejecting Fate. I am just concerned over one element. It is a big element I give you that. Still I think if I wanted to write my own game, it would not be at all out of line to take ideas from other games and specifically Fate. Any game I'd write would be playtested and if I found that something was missing fun wise I would of course keep tweaking it until I got what I wanted. </p><p></p><p></p><p>My problem is I live in a FATE-less area. I don't know of any FATE games anywhere. It's Pathfinder and to a lesser extent D&D 3.5e predominantly with a smattering of FFG's Star Wars. So I could as a DM, try to run a one off session to get a feel but since I'm not experienced that might not be a good test either. Maybe next Gen Con I'll make a concerted effort to find a FATE game.</p><p></p><p></p><p>Knowledge is always better. I am though limited in my options. Maybe some FATE play throughs exist on the web. If you know of any I'd appreciate a link.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6375598, member: 6698278"] First let me say I really appreciate the in depth responses. The whole point though even if they failed in some cases of creating these definitions is to give us all a language where we can discuss game design more easily and effectively. Now I realize in some cases the goal perhaps was not achieved. Perhaps it's a continuum and some people are more affected than others by different mechanics. It has been an observation of mine that 4e overwhelmed even the moderate dissociative dislikers whereas perhaps Fates single point of dissociation is something a moderate disliker could tolerate for all the other benefits. I do like the fact that negative aspects come into play in an elegant way. That is a benefit no doubt. In the past with other games, I really disliked action points and bennies from SW so perhaps I am jaded about Fate points. I actually got this point I believe. I should I stated so. Without a doubt, there are things people can eat in casseroles that they wouldn't eat separately. As that applies to games we would have to see. At this point some really good aspect of play would have to depend upon Fate points to accomplish their purpose and be so good that they pay for the negative of dissociation. I don't doubt for many people the price is low since it is the sole point where dissociation occurs. I'm not sure about me. My greatest hate is reserved for director stance. Author stance is fine so long as it can plausibly be explained as an actor stance decision. I am not a mind reading DM. That is my gut feeling too. That the issue is immersion. But to be honest, I've come to realize that I'm not 100% sure what it is other than a feeling of dissatisfaction with the experience. I realize that doesn't help much. I'm noticing in the list below you started with 0. Are you an IT person my chance? :-). True. It's not 100% though without similar experiences with other games but I will definitely concede that it's mostly perception. But honestly, is the entirety of any game just one rules point? The reason I am considering Fate is that it has a lot of elements I love. Even some you personally seem to not love. Fate points are a single element in an entire game. I am not rejecting Fate. I am just concerned over one element. It is a big element I give you that. Still I think if I wanted to write my own game, it would not be at all out of line to take ideas from other games and specifically Fate. Any game I'd write would be playtested and if I found that something was missing fun wise I would of course keep tweaking it until I got what I wanted. My problem is I live in a FATE-less area. I don't know of any FATE games anywhere. It's Pathfinder and to a lesser extent D&D 3.5e predominantly with a smattering of FFG's Star Wars. So I could as a DM, try to run a one off session to get a feel but since I'm not experienced that might not be a good test either. Maybe next Gen Con I'll make a concerted effort to find a FATE game. Knowledge is always better. I am though limited in my options. Maybe some FATE play throughs exist on the web. If you know of any I'd appreciate a link. [/QUOTE]
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