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Quick Question on adapting FATE
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<blockquote data-quote="Ratskinner" data-source="post: 6376618" data-attributes="member: 6688937"><p>I saw this a few days ago and wanted to mull it over before replying.</p><p></p><p>After some consideration, I think Fate would work just fine without compels. However, I'm not so sure about taking away invokes. I think aspects become too weak without it. I would suggest that if you completely want to eliminate the Fate Point economy that you find some way to link some stunts to aspects (I think there's something in the toolkit about this) and add a bunch more stunts to the characters. Otherwise, aspects only serve as permission-granters, which is rather weak. </p><p></p><p>Do free invokes granted by Create an Advantage actions bother you in the same way as Fate Point driven invokes? If they do, then I'm really not sure what you'd be getting out of Fate vs. Fudge or just replacing D&D dice with Fate Dice.</p><p></p><p>I actually think the bigger problems you face are with the leveling mechanics and the zero-to-hero thing. IME, its really hard to bend Fate that way, the mechanics give the players a good amount of input into how things go...which means that its difficult to create that "just off the farm and in over my head" feeling you might get from low level D&D. However, that's with the full mechanics, I'm not sure how it would go if you somehow took out the FP economy (or large parts of it). </p><p></p><p>Anyway, I hope you and your group enjoy whatever you come up with.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6376618, member: 6688937"] I saw this a few days ago and wanted to mull it over before replying. After some consideration, I think Fate would work just fine without compels. However, I'm not so sure about taking away invokes. I think aspects become too weak without it. I would suggest that if you completely want to eliminate the Fate Point economy that you find some way to link some stunts to aspects (I think there's something in the toolkit about this) and add a bunch more stunts to the characters. Otherwise, aspects only serve as permission-granters, which is rather weak. Do free invokes granted by Create an Advantage actions bother you in the same way as Fate Point driven invokes? If they do, then I'm really not sure what you'd be getting out of Fate vs. Fudge or just replacing D&D dice with Fate Dice. I actually think the bigger problems you face are with the leveling mechanics and the zero-to-hero thing. IME, its really hard to bend Fate that way, the mechanics give the players a good amount of input into how things go...which means that its difficult to create that "just off the farm and in over my head" feeling you might get from low level D&D. However, that's with the full mechanics, I'm not sure how it would go if you somehow took out the FP economy (or large parts of it). Anyway, I hope you and your group enjoy whatever you come up with. [/QUOTE]
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