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QUick question - Push effects do not to be in line right?
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<blockquote data-quote="keterys" data-source="post: 4990813" data-attributes="member: 43019"><p>That discussion has been done to death, on these forums, though I'll grant not _recently_. Customer Service has repeatedly confirmed it, as has WotC R&D. The really important first step is to realize that a wall of fire is not terrain, and any attempts to make it hindering terrain are unfortunately close to making a kruthik's aura hindering terrain. </p><p></p><p>That said, this particular area of the rules is troubling and _ripe_ for house rules, so I'd certainly suggest people consider some to make their games as healthy as need be. No WotC police are going to come and break up your game for doing it however way you feel like, so carry on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, what I'd most like to see happen is for almost every zone to trigger on ending your turn in it, or not deal stacking damage (so a zone can slow on entering or starting, but not deal 20 damage frex). If wall of fire dealt ongoing fire and damage if you ended your turn inside or adjacent, for instance, that would solve my problem. That's sadly a _ton_ of work when considering how many zones there are in the game, so not really too helpful.</p><p></p><p>Anyhow, if you're really into it, I do encourage you to google some of the previous threads.</p></blockquote><p></p>
[QUOTE="keterys, post: 4990813, member: 43019"] That discussion has been done to death, on these forums, though I'll grant not _recently_. Customer Service has repeatedly confirmed it, as has WotC R&D. The really important first step is to realize that a wall of fire is not terrain, and any attempts to make it hindering terrain are unfortunately close to making a kruthik's aura hindering terrain. That said, this particular area of the rules is troubling and _ripe_ for house rules, so I'd certainly suggest people consider some to make their games as healthy as need be. No WotC police are going to come and break up your game for doing it however way you feel like, so carry on :) Personally, what I'd most like to see happen is for almost every zone to trigger on ending your turn in it, or not deal stacking damage (so a zone can slow on entering or starting, but not deal 20 damage frex). If wall of fire dealt ongoing fire and damage if you ended your turn inside or adjacent, for instance, that would solve my problem. That's sadly a _ton_ of work when considering how many zones there are in the game, so not really too helpful. Anyhow, if you're really into it, I do encourage you to google some of the previous threads. [/QUOTE]
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QUick question - Push effects do not to be in line right?
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