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Quick Question: Seeking a burrowing Humanoid
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<blockquote data-quote="Greenfield" data-source="post: 6146138" data-attributes="member: 6669384"><p>The village got invaded. The people prayed to their river goddess for deliverance. Messengers from that goddess found us, thousands of miles away, appeared in the form of simple villagers and asked for our help. We agreed, and then our ship got picked up and carried at motor-launch speeds for days on end to get us here fast. The messengers were revealed to be animated river water.</p><p></p><p>When a deity says, "Save that village", and does it with such urgency, yeah, you kind of have to find a way to reach that village. We can see it, we just can't get there.</p><p></p><p>My own thought: Our game world is perpetually overcast (part of the "big picture" of the campaign.) Fungi don't like sunlight. So we need a way to clear the cloud cover, so the sunlight can kill this stuff.</p><p></p><p>So all we have to do is solve the major issue that drives the whole campaign, saving life and civilization everywhere in the process, and we'll be able to *try* to save this village.</p><p></p><p>Yeah, I see that one happening real soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 6146138, member: 6669384"] The village got invaded. The people prayed to their river goddess for deliverance. Messengers from that goddess found us, thousands of miles away, appeared in the form of simple villagers and asked for our help. We agreed, and then our ship got picked up and carried at motor-launch speeds for days on end to get us here fast. The messengers were revealed to be animated river water. When a deity says, "Save that village", and does it with such urgency, yeah, you kind of have to find a way to reach that village. We can see it, we just can't get there. My own thought: Our game world is perpetually overcast (part of the "big picture" of the campaign.) Fungi don't like sunlight. So we need a way to clear the cloud cover, so the sunlight can kill this stuff. So all we have to do is solve the major issue that drives the whole campaign, saving life and civilization everywhere in the process, and we'll be able to *try* to save this village. Yeah, I see that one happening real soon. :) [/QUOTE]
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Quick Question: Seeking a burrowing Humanoid
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