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Quick Question: Seeking a burrowing Humanoid
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6146693" data-attributes="member: 6674868"><p><a href="http://www.d20srd.org/srd/monsters/direBadger.htm" target="_blank">Dire Badgers</a> can burrow and leave tunnels. <a href="http://www.d20srd.org/srd/spells/summonNaturesAllyII.htm" target="_blank">Summon Nature's Ally II</a>. It'd be slow going though at 10'/round. </p><p></p><p>Is the fungus damaging when inhaled, or when touching the skin?</p><p>If only inhaled, what mundane options might you have for not breathing for (2000 feet at 30' per round) 6 minutes, 42 seconds?</p><p>Some suggestions:</p><p>-But some form of catapult/ranged launcher using the ship for parts. Put party members inside extradimensional storage bags. launch bags over the barrier, they'd be trapped inside while in the anti-magic zone, but able to get free on the other side. Or launch a tree feather token across the other side.</p><p>-convert the ship to a sealed vehicle, than find a form of propulsion (not golems, apparently) to cross.</p><p>-Is the giant water elemental still available? Perhaps flood the area instead of burning.</p><p>-Burn it more, much, much more. Dismantle your ship into timber and build railroad-like tracks that you set fire to, carrying more wood along the way. walk the party between the two burning lines of wood.</p><p></p><p>Good luck, sounds annoying.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6146693, member: 6674868"] [URL="http://www.d20srd.org/srd/monsters/direBadger.htm"]Dire Badgers[/URL] can burrow and leave tunnels. [URL="http://www.d20srd.org/srd/spells/summonNaturesAllyII.htm"]Summon Nature's Ally II[/URL]. It'd be slow going though at 10'/round. Is the fungus damaging when inhaled, or when touching the skin? If only inhaled, what mundane options might you have for not breathing for (2000 feet at 30' per round) 6 minutes, 42 seconds? Some suggestions: -But some form of catapult/ranged launcher using the ship for parts. Put party members inside extradimensional storage bags. launch bags over the barrier, they'd be trapped inside while in the anti-magic zone, but able to get free on the other side. Or launch a tree feather token across the other side. -convert the ship to a sealed vehicle, than find a form of propulsion (not golems, apparently) to cross. -Is the giant water elemental still available? Perhaps flood the area instead of burning. -Burn it more, much, much more. Dismantle your ship into timber and build railroad-like tracks that you set fire to, carrying more wood along the way. walk the party between the two burning lines of wood. Good luck, sounds annoying. [/QUOTE]
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Quick Question: Seeking a burrowing Humanoid
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