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Quick Question: Seeking a burrowing Humanoid
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<blockquote data-quote="Greenfield" data-source="post: 6147651" data-attributes="member: 6669384"><p>I wrote up some of our earlier adventures in this campaign in the Story Hour forum. They're down a few pages, but look for Curse of Darkness.</p><p></p><p>In the prologue I lay out the game world, it's limits, some house rules, and the over all premises and goals.</p><p></p><p>Three of those special limits/rules that come into play here are:</p><p></p><p>1) No <em>Teleport, Greater Teleport</em>, etc. Instant transportation becomes too casual after a while, and removes the "overland encounter" part of play.</p><p>2) No <em>Raise Dead, Resurrection</em>, or <em>True Resurrection</em> in this game world<em>. </em>You want to bring someone back, you need to take a trip to the Land of the Dead, find their spirit, and escort them out. (We fudged this one with , <em>Reincarnation, Revivification</em>, and <em>Revenence.</em>)</p><p>3) The gods are unavailable to answer question, they're off fighting a war. No Divination class spells that call upon a deity or high end divine source for information. The best available is <em>Augry</em>. </p><p></p><p>So, in a game where we're limited to mortal information sources, we've tended to stack skill points into Gather Information and the various Knowledge skills.</p><p></p><p>When a DM essentially bans the use of those skills, we're flying blind. There <em>is</em> no alternative information source.</p><p></p><p>Now one problem I have, personally, is that I'm a fairly dominant personality at that table. I have to be very careful what I say, lest my thought or suggestion be taken with too much weight, and I end up dictating to other players, or the DM. In essence, I bite my tongue a lot.</p><p></p><p>I mean, it's no fun if there's no challenge, and with this group I'm kind of the definition of "undue influence". I just have to be very careful what influence I have, and that means I can't gripe too loud. Sometimes, I can't gripe at all. (I've been known to fluster a DM by humming "Wabash Cannonball" when he was on one of his railroad plot lines.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6147651, member: 6669384"] I wrote up some of our earlier adventures in this campaign in the Story Hour forum. They're down a few pages, but look for Curse of Darkness. In the prologue I lay out the game world, it's limits, some house rules, and the over all premises and goals. Three of those special limits/rules that come into play here are: 1) No [I]Teleport, Greater Teleport[/I], etc. Instant transportation becomes too casual after a while, and removes the "overland encounter" part of play. 2) No [I]Raise Dead, Resurrection[/I], or [I]True Resurrection[/I] in this game world[I]. [/I]You want to bring someone back, you need to take a trip to the Land of the Dead, find their spirit, and escort them out. (We fudged this one with , [I]Reincarnation, Revivification[/I], and [I]Revenence.[/I]) 3) The gods are unavailable to answer question, they're off fighting a war. No Divination class spells that call upon a deity or high end divine source for information. The best available is [I]Augry[/I]. So, in a game where we're limited to mortal information sources, we've tended to stack skill points into Gather Information and the various Knowledge skills. When a DM essentially bans the use of those skills, we're flying blind. There [I]is[/I] no alternative information source. Now one problem I have, personally, is that I'm a fairly dominant personality at that table. I have to be very careful what I say, lest my thought or suggestion be taken with too much weight, and I end up dictating to other players, or the DM. In essence, I bite my tongue a lot. I mean, it's no fun if there's no challenge, and with this group I'm kind of the definition of "undue influence". I just have to be very careful what influence I have, and that means I can't gripe too loud. Sometimes, I can't gripe at all. (I've been known to fluster a DM by humming "Wabash Cannonball" when he was on one of his railroad plot lines.) [/QUOTE]
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