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General Tabletop Discussion
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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6278173" data-attributes="member: 1165"><p>What level mage? Does Earth have a thaumic field? (Aka background magic field/radiation)</p><p></p><p>Athas, the setting of Dark Sun, does not have a thaumic field, but arcane spellcasters there can burn plants for magic. Presumably any wizard from another world couldn't immediately use magic, but would learn how to burn plants, and without specialized training would probably become defilers.</p><p></p><p>If Earth doesn't have a thaumic field, magic might be impossible.</p><p></p><p>Assuming magic is possible, many spell components wouldn't be available, or at least would requite the wizard to learn much about Earth. (For instance, a wizard isn't likely to find a cave to get bat guano nearby, and probably can't find stores to buy it, but maybe you can buy it off the internet. Teleportation doesn't cost material components, so the wizard might be able to locate a cave on the internet or a map and teleport there.) If this was 4e, casting would be easier, but good luck performing rituals of any kind!</p><p></p><p>I never got to run Dark Matter for long, but I always thought of a division between old-fashioned Hermetic magic and new-fangled techno magic. The former is very much like D&D and there aren't spells <em>specifically</em> designed to influence the modern world. (You could cast Magic Weapon on your firearm just like you could on a bow, but there's no Hermetic spells that let you jam someone's cell phone.)</p><p></p><p>Techno magic would let you do that, or even create e-mail bombs (literal bombs, there's a spell like that in d20 Modern) but is more limited in many traditional departments. (You couldn't use it to fly, or transmute elements.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6278173, member: 1165"] What level mage? Does Earth have a thaumic field? (Aka background magic field/radiation) Athas, the setting of Dark Sun, does not have a thaumic field, but arcane spellcasters there can burn plants for magic. Presumably any wizard from another world couldn't immediately use magic, but would learn how to burn plants, and without specialized training would probably become defilers. If Earth doesn't have a thaumic field, magic might be impossible. Assuming magic is possible, many spell components wouldn't be available, or at least would requite the wizard to learn much about Earth. (For instance, a wizard isn't likely to find a cave to get bat guano nearby, and probably can't find stores to buy it, but maybe you can buy it off the internet. Teleportation doesn't cost material components, so the wizard might be able to locate a cave on the internet or a map and teleport there.) If this was 4e, casting would be easier, but good luck performing rituals of any kind! I never got to run Dark Matter for long, but I always thought of a division between old-fashioned Hermetic magic and new-fangled techno magic. The former is very much like D&D and there aren't spells [i]specifically[/i] designed to influence the modern world. (You could cast Magic Weapon on your firearm just like you could on a bow, but there's no Hermetic spells that let you jam someone's cell phone.) Techno magic would let you do that, or even create e-mail bombs (literal bombs, there's a spell like that in d20 Modern) but is more limited in many traditional departments. (You couldn't use it to fly, or transmute elements.) [/QUOTE]
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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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